Re: [Epic] Nukes in Epic universe

From: Johnnemann Nordhagen <jsnord_at_...>
Date: Thu, 16 Jan 1997 22:45:02 -0700

You've got to remember, folks, that this is a Sci-fi game. Who says that
there isn't the technology to launch a nuke from orbit and land it right
on top of an enemy? Or concentrate the blast of this device to a very
small radius? Of course, such technology does not come cheap.... And I
think that, if I were a grunt serving the Emperor in battle, and he
dropped a nuke next door, I would be pretty pissed off! Just some
thoughts (hopefully more than two-cents' worth :-).

P.S. Heinlein's cool. Most of his books rule, although, like any other
writer, he missed a couple times... (The Number of the Beast *shudder*)

> >I had an odd question that I thought that I would post to the list.
> >Both 40K and Epic exclude mention or use of nuclear weapons or other
> >mass-destruction weapons (with the exception of Exterminatus). This
> >makes sense on 40K's scale :) but what about Epic? If I had a large
> >spaceship in orbit and detected an incoming armored column, I'd want to
> >call in a nuclear strike. To quote Ripley, "I say we take off and nuke
> >the site from orbit. It's the only way to be sure." So, why isn't
> >this a part of Epic? There's the easy answer of "It would make the
> >game boring", but Dirtside II apparently does it. Is this merely an
> >oversight in the game design that would be fun to correct, or is there
> >a good story-related reason that nukes do not exist. Let me give an
> >example from a different game. In the universe of Silent Death, there
> >is an alien race called the Night Brood. They feed on psychic
> >emanations of violence and are set to swarming by high levels of
> >violence (e. g. a good war). Despite thousands of years of disuse, a large
> >nuclear device was prepared by the Emperor of Earth and fired at the
> >invading swarm. The level of violence set all the Brood in the entire
> >quadrant to swarming and soon Earth was overrun. The survivors of this
> >holocaust have a tacit agreement not to use nukes, lest the Brood be
> >awakened.
> I had always thought there was a reason for the setting of battles in Epic
> to be on a battle field. Eg: you are fighting for something, be it
> artifacts, land, or even defending your own people. If nuclear weapons
> were brought into the picture, the whole reason for having a land battle
> would be a moot point, as the battle field (with the artifacts, land,
> people etc.) would be irradiated and useless.
> What I've always wanted were simply "strikes" from orbit, or maybe I should
> say more strikes from orbit, as the Space Marines and the Tyranids already
> have something very similiar (Deathwind Pods, and Psychic Barrages.) An
> equivalent card (special), that either gives a limited total on strikes, or
> a limited rate of strikes per turn is something that I've always wanted for
> all of the other armies. The Eldar could get a big laser, the Squats some
> kind of Particle beam weapon, Chaos could get their own version of Drop
> Pods (which I've always thought they should have; someone once posted
> something about Khorne's Tears of Blood or something, it was *very* cool),
> and the Orks, well the Orks could get something that was really Orky...
> anyone have any ideas for the orks?
> >This is just a random thought that flitted through my head, partially
> >prompted by various players in my gaming group commenting "Gee,
> >wouldn't it be nice if I had a nuke right now?" So, what do you think?
> I think if they weren't too powerful, and could only be gotten as special
> cards (anti-cheese), they could add some nice flavor to the game.
> >Seth Ben-Ezra
> >Great Wolf
> Perrin
> "...I could never become a prophet...just
> a critic - which is a poor thing at best,
> a sort of fourth-rate prophet suffering
> from delusions of gender."
> -Jubal Harshaw, "Stranger in a Strange Land"

Johnnemann Nordhagen (jsnord_at_...)
Received on Fri Jan 17 1997 - 05:45:02 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:00 UTC