RE: [Epic] Nukes in Epic universe

From: Brett Hollindale <agro_at_...>
Date: Sat, 18 Jan 1997 11:08:13 GMT

At 10:01 AM 17/1/97 -0800, you wrote:
>> At 16:19 01/16/1997 -0800, you wrote:
>> >> Has it ever occurred to people that perhaps EPIC battles occur when one
>> >> side failed to nuke the other?
>> >
>> >there is no reason to assume that EVERY fight takes place under such
>> >circumstances...
>> If it didn't take place under those circumstances, it wouldn't be a
>> battlefield, it would be a big crater.
>well... that's about the size of it in dirtside too! I'm not saying it
>should be a weapon that shows up in every game, in fact, entire scenario's
>could be based on killing an ork warlord that has nuclear capabilities...
>or give a scenario that inhibits use of the nuke (like having to take a
>city and hold it...)

On the EPIC battlefield there will always be 8 objectives. We tend to think
of these as positions of tactical advantage or enemy fuel or ammo dumps or
the like. If we also think of them as things that the enemy is not prepared
to destroy, then his could explain the lack of nukes.

(Although I still favour the lack of flyscreens theory...)


>anyway, it was just a suggestion...
>Brian Lojeck
>"This is the .sig that never ends, it just goes on and on my friends.
>Some people started reading it, not knowing what it was; but now that they've
>been reading it, they notice it because... This is the .sig that never ends..."
Received on Sat Jan 18 1997 - 11:08:13 UTC

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