Re: [Epic] The Kult of speed

From: Brett Hollindale <agro_at_...>
Date: Sat, 25 Jan 1997 09:42:37 GMT

At 07:32 PM 24/1/97 -0700, you wrote:
>On Thu, 23 Jan 1997, Jason Stephensen wrote:
>
>> >It looks like a clan to me. What makes you think it isn't? How do you buy
>> >it? Is it a support card or a special card?
>>
>> Under the listing for the ork clans there is bad moons, evil suns, goffs,
>> deathskulls, snakebites and blod axes. The cult aren't actually a clan. I'm
>> pretty sure of it. When I disagreed with our ork player, he pointed out
>> where it was.
>
> Hmm. The Warlords book, now that I look at it, dosen't seem to be
>very clear on the matter. Big shock, eh? On page 4 of the book, it says
>"In Ork armies the company type cards are called clan cards and each card
>represents on of the six different Ork clans. That statement by itself is
>unclear, as the Kult of Speed is definatly a company type card, and yet it
>would make a seventh clan by the wording above. I play that the Kult
>cannot be taken unless you already have at least one of every other clan,
>but I guess that it could be seen either way.
>
>
> -Lee Scott
>scottl_at_...


We figure that the KOS _is_ a Clan card, and this being the case, the spirit
of the rules suggests that you couldn't take multiple of them until you had
maxed out your Orc force. The fact that the rules are incomplete in this
area is, as you say, no big surprise.

Agro
Received on Sat Jan 25 1997 - 09:42:37 UTC

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