re:[Epic] Advance & Charge

From: Brett Hollindale <agro_at_...>
Date: Tue, 28 Jan 1997 10:48:03 GMT

At 11:52 AM 27/1/97 EST, you wrote:
>In message "[Epic] Advance & Charge", you write:
>
>> We're just breaking in a new player, and we told him about how when you
>> advance it has to be toward your opponent, (as oposed to backwards) and when
>> you charge it has to be at the nearest enemy (we make exception for skimmers
>> and flyers, of course) but we have looked and looked and looked and we can't
>> find it anywhere...
>>
>> Are we making this up?
>>
>> Is there such a rule, and if so, where do we find it?
>>
>> Agro
>
>Nope, Agro, you're making this up.

Yeah, I'm getting that idea...


>There is no requirement that you charge the nearest enemy; that's 40K.


Come to think of it - it was a 40K player who taught me to play...


>The only restriction on charging is that, for
>the purposes of your enemy FFing your chargers, you are considered to have come
>in a straight line from where you started (so most people do actually charge
>in as straight a line as they can.) Otherwise, there are no rules restricting
>where you can move, but there are restrictions on what your facing can be at
>the end of your move:
>
>-This post from Allen clarifies the Epic vehicle movement rules. They don't
seem
>-to me to be very realistic, but... dem's da rulz. If ya don't like 'em, make
>-up yer own.
>-
>-Apparently, a vehicle (including one-model-to-a-stand skimmers like Vypers &
>-landspeeders,) can turn as much as it wants at the beginning of its move,
>-but it's final facing can only be up to 45 degrees off of a straight line from
>-where it started and where it finished. So, your vehicle can move in any
>-direction it wants for its full move, even if that direction is opposite
to the
>-way it was going before. However, putting your tank in reverse isn't possible,
>-even for a short distance, without a house rule allowing it to do so. You also
>-can't drive around a building and wind up facing the enemy; although you'll
>-probably still be able to get him in your front 180 arc and shoot him, his
>-return fire will probably hit your side.
>-
>-
>- ------------
>- / \
>- / BBBBB \
>- | BBBBB |
>- S BBBBB F (final facing: -->, +/- 45 degrees.)
>-
>- E
>-
>-
>-
>-Starting at S, and ending at F, to shoot at E's rear is now difficult or
>-impossible, and his return fire will certainly hit your side. Of course,
>-you could just spin around and shoot him, but then you'll be shooting at his
>-front.
>
>
Received on Tue Jan 28 1997 - 10:48:03 UTC

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