At 01:50 PM 28/1/97 -0500, you wrote:
>> Another: LoC charges a Colossus (I pick LoC because they are the
>>fastest of the demons). The colossus is pinned, can't fire FF at the demon,
>>and is closely matched in caf. Throw a growth card on the demon and/or
>>uncontrollable flatulence (or the other "half caf for your opponent" card)
>>and suddenly the Colossus is horribly outclassed. I've managed this twice
>>against squat shv's and a number of times against less formidable models. I
>>dont' feel it's necessary to add the ability to play the "long legs" card on
>>the LoC so he can reach more distant opponents.
>
>Actually I don't think the colossus is pinned. GD are knights but are not
>Super Heavy. The colossus is still dead if it can't move though.
>
Ummm, aren't Knights super heavy?
>> I'm sure the arguments will be along the lines of "these are
>>specialty situations," but they're not. They are relatively easy to arrange
>>for the chaos player.
>
>If you're worried about chaos just play Eldar. Look a 50 pt. prism cannon
>has about a 25% chance kill a 300 pt. GD every turn. Against the bugs the
>GDs fair about as bad. If you take 1 GD for every 1000 pts about 30% of
>your force winds up hiding and not contributing much to the fight.
>
>>Whew! Just went on a tear there, didn't I?
>>Temp
>
>"...'cause when its time to collect its only heroes who pay..." Ministry, Hero
>
> Thomas
>
>
>
Received on Tue Jan 28 1997 - 22:15:14 UTC
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: Tue Oct 22 2019 - 13:09:03 UTC