RE: [Epic] Blast markers on titans

From: Miller, Chris <CMiller_at_...>
Date: Wed, 30 Jul 1997 08:47:34 -0500

>
>
>> -----> Yep, Definite 40K bleed-over. As for whacking people
>> with errata, I've done it for Star Fleet Battles, and that makes
>> our little piddly questions looks simple. ASL ain't far behind
>> either.
>>
>> "WHAAAAAAAAAT IS THE RULE SECTION AND NUMBER
>> FOR INVOLUNTARY DECLOAKING CAUSED UNDER
>> ENERGY BALANCE DUE TO DAMAGE IF I AM HIT BY
>> A LARGE EXPLOSIVE MINE AND WHAT WOULD THE
>> ADDITIONAL EFFECTS BE THEREOF IF I WAS OPERATING IN
>> A NEBULA USING SUB-LIGHT EVASION WITH A LEGENDARY
>> HELMSMAN ?!!! WELL? WHAT IS IT? WHAT WHAT WHAT!"
>>
>> It could be much worse.
>>
>> Chris Miller
>
>The beauty of the Star Fleet system is that there *will* be a rule for this.
>The rule will even be in the standard rule book where everyone can find
>it. It will be listed as a cross reference with all the related rules.
>Hell, it'll probably even be in the INDEX.
>
>Try finding any guidance from GW for any situation half as complicated
>as this (yet quite likely to occur in a real game.) "Ummmmm..... we
>dunno. Just have each player roll a d6 and the high roller wins the
>game."
>
>---------------------------------------------------------------
>Allen (The Q&A guy)
>---------------------------------------------------------------

------> I'm not sure I'd call it "beauty", but, after 4 editions, they
finally have it pretty much worked out. Problem is, those rule #'s
get fuzzy after not playing for a while, and while you can remember
the general ideas, it's those specific, nitty-gritty cases that often
make a huge difference in the game - even in some of their
tournament reports.
        There's gotta be something in between a canonical
rules list for all possibilities, and the "high roll wins" concept,,,

Chris Miller
Received on Wed Jul 30 1997 - 13:47:34 UTC

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