[Epic] "Skull's Shadow" - Battle Report (2/3)

From: Erik K. Rutins <snowdo1_at_...>
Date: Thu, 31 Jul 1997 09:08:18 -0400

Chaos Army: 5000 Points

Flyers:

5 Firelords
5 Doomwings
5 Doomwings

Lost 1 Firelord in the dogfighting and the survivors managed to kill a
single land raider. Didn't lose any Doomwings, although 1 was damaged.

On the eastern flank (Opposite the Imperials):

Cultist group led by a magus in a chimera, with 9 beastmen squads (each
led by a champ) and 4 more chimeras and a squad of 3 sentinels.

They held a take & hold for the entire game, never got into close
combat, and were never shot at.

Daemon group of 5 bloodletters & 10 horrors.

They moved up and munched one of the space marine dets (the one that
didn't get nearly wiped out by AT shots). (This was the Third Company's
demise.)

Noise Marine group led by a lord & sorcerer in one land raider, with 8
noise marine squads in rhinos and 6 more land raiders.

Quite a few of the marines were lost in a flurry of psychic blasts, but
the LRs swept clean a building full of 'loyal' marines. (This was the
Second Company's demise.) Sat around the Imperial 'capture' objective,
which they never came for.

Reaver titan, seperated from the center portion of the board by a river
(which it forded). Armed with 2 HWBs (carapace, left arm) and a Heavy
Barrage (right arm).

The reaver spent most of the game firing at the SM & IG armor
detachments and never suffered more than shield loss during the course
of the battle.

In the Center (Mostly opposite the tanks and the Reaper):

Warlord Titan of Tzeentch, armed with Vortex missile (carapace), 2 HWBs
(left arm, sorta-carapace), and Death Ray.

Was never fired upon. Killed the imperial warlord titan (The Reaper)
(barely) at the end of the 3rd turn.

Cultist group led by a magus, with 3 hydras, 5 tarantulas, and 5
cultists (just enough to satisfy the support requirement, natch - no
one wants cultists for their own sake).

The support weapons tore up the SM & IG armor detachments quite nicely.
 They were also sitting on top of another of the take & holds.


On the Western Flank (Opposite the Eldar):

Chaos Engine group of 3 Cannons of Khorne & 6 Nurgle Contagions.

Lost 2 or 3 contagions during the course of the battle, mostly due an
Imperial Orbital Barrage.
On my left flank:

Marine group led by a sorcerer of Tzeentch riding a Disc, with 6 1000
Sons squads in Rhinos and 4 Silver Towers for support.

These guys didn't do much of anything aside from getting shot up. The
sorcerer & 2 towers were all that was left at the end.

Daemon group led by 2 Lord of Changes, consisting of 5 Flamers of
Tzeentch and 10 Flesh Hounds of Khorne.

*sigh* This detachment has done so well in previous battles, but here
it got suppressed into not moving until the last turn when I got to
kill some guardians in HTH. Lost a LoC, most of the flamers, and a
few hounds.

Daemon group of 5 Bloodthirsters.

They relocated over to the center where they got to chomp on the last
of the SM tanks. Lost 2, one to AT shots and one in close combat.

WarMaster of Tzeentch, with a bodyguard of 2 chaos marine squads, in
rhinos.

He survived until the end (though his bodyguards didn't!), and those
re-rolls came in handy.

Marine group led by a Khornate Lord riding a Jugger, with 8 squads of
Bezerkers in Rhinos and 3 daemons engines in support.

Got wiped out, accomplished close to nothing, nuff said.

Nurgle Plague Tower, which did nothing and went nowhere.

Detachment of 6 Slaanesh Hell-I-Guess-It-Doesn't-Matter-Anymore
(Knights), which went onto Overwatch the 2nd turn and brought down the
Phantom titan's holo-fields. Got wiped out by the remaining Warlock &
Revenant titans.

Detachment of 6 Land Raiders, which took the Phantom out of commission
IIRC. Got wiped out by the Revs.

2 Questors, who ran forward and got shot to pieces. Woohoo!

-----
Received on Thu Jul 31 1997 - 13:08:18 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:42 UTC