---Alan E Brain wrote:
>
> > That is the strength of the ork, there are simply a green wave
that >keeps comming. Also, because of shear numbers they can muster
some >decent firepower.
>
> As I said, simple tactics. There are a number of counters though,
which
> a player of high ability will have that will cut through them like
> butter.
>
> For example:
>
> Eldar Engines of Vaul. Pop-up Engines, immune to all fire except from
> other War Engines.
>
>
I'll only say one thing: 10 siege artillery units on overwatch.
Rundown:
10 siege artillery units fire at a detachment of Engines of Vaul (say
three vehicles), out of cover (artillery shells _do_ come from above,
remember), giving a total FP of 20 (assume that they are more than 6cm
apart). This will give an average of 8 1/3 hits. These will cause 8
1/3 points of damage, and will also inflict an average of 1 7/18
critical hits (wich will have an 81% chance of destroying one
vehicle). So you have now given each vehicle approx. 3 points of
damage, and have probably severely damaged or even destroyed 1 or 2 of
them. Give them 2 detachments of 10 siege artillery units and they
will certainly die.
And if two of those Engines of Vaul are under one template, goodnight
all from _one_ artillery detachment.
Christian
===
"90cm is short ranged?!? ...you must be an IG player."
Scott Shupe, 25/7/97
Visit my Epic homepage at
http://www.geocities.com/TimesSquare/Castle/4109
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Received on Sat Aug 02 1997 - 10:08:31 UTC