Re: [Epic] Interesting Orky Tactic...

From: Bill Provick <bprovick_at_...>
Date: Tue, 05 Aug 1997 14:49:35 -0400

>1. Could I put Det.1 (the shooterz) on Overwatch orders? The rules say that
>the Orks being tranported may not move.

I say no, because they're hanging onto the battlewagon, not aiming

>2. Probably asking for some cheese-bashing, but could the wagons detachment
>pick-up the shooterz in the assault phase and wisk them away to safety?

No, Orks can only hitch a lift once per turn, as page 15 of the rule book
"Orks Hitching a Lift"

How about this:

Heavy Weapons Squad

Devastator Squad HQ In Rhino 72 pts.

Main force:

Devastator Squad in Rhino 47 pts.
Scout Squad 16 pts.
Scout Squad 16 pts.

Support

Whirlwind 26 pts.
Whirlwind 26 pts.
Land Raider 36 pts.

Scouts infiltrate to setup in a great place for Devastators -good LoS,
Cover, etc. They can setup an extra 30cm away from deployment zone, and if
they are out of command (Although they are in command within 60 cm) they
just sit and snap fire, so they can defend for a turn. They defend until the
rest of the unit arrives. Landraider can transport if they need to move, if
not, two barrage units, two devastator squads and a landraider (For
attacking tanks) blast away at the enemy. Scout can defend, form human
shield, or run interference up to 60 cm away (Which is out of range of
whirlwinds, but still, they can be used to draw enemies into whirlwind range)

Now remember, I am doing this with the units from the Epic 40K boxed set.

But think of the uses, Scouts can "tag" nearby deployment zones for
anything. Sure they won't last long, but at least you get something to make
sure your enemy doesn't snatch up all the good shooty areas.

What would be good would be to also include a Artillery unit from IG so I
can really have a long ranged punch.


And for whoever said that detachments under 300 points get killed to quick,
you should see my recon detachment. 2 bike units, and that's all. 85 pts. I
have yet to play a game, but I expect that those little buggers will prove
their worth, especially as a screening force. Oh no, I lost 2 moral, big
whoop (As compared to 9, 7, 5.) Of course, because of a calculation error
(Missed the period) they're listed as having a moral value of 17. Oops.

My whole armies moral total is 23, and the points cost is 1063 and I've used
almost every model from the box. Except rhinos, I only use 7 (Leaves me 5)

Tyler
Received on Tue Aug 05 1997 - 18:49:35 UTC

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