>
>At 03:53 PM 8/6/97 -0400, you wrote:
>> As some of you know, I've been toying with the idea of a Chaos
>>force for a while now. I've already decided that Khorne is going to
>>form the backbone of my army, because I like their troops and their
>>Demon Engines. (model-wise, even if they do have a few too many
>>skulls) The decision was made in the days of Epic 2nd, and I'm not
>>about to sell my Bloodletters and Flesh Hounds as I've already spent
>>my money on them.
>>
>> If I were to add a second power to my army to make it more
>>viable, which one of the three would you choose? The second power
>>could consist of a couple of small detachments to plug holes (my
>>wallet claims that this is the better option, but I'm not sure), or it
>>could be half of the force.
>> Examples of strategies would be helpful to explain why the
>>force would be helped a lot.
>>
>> I have a few boxes of the old Chaos Horde, so if you suggest
>>the old plastic minis, I'd be ecstatic. However, the metal I have is
>>limited to 2 LoBs, a smattering of GDs, 15 Bloodletters, 15
>>Fleshhounds, about 6 Khorne Daemon Engines, and a few assorted
>>Daemons. I also have some Imperial Titans that I intended to paint up
>>in appropriate colors.
>>
>>Thanks,
>>Mark
>>
-----> I do sometimes play Chaos, so here's my take:
Nurgle is fun, but probably has the least on a plastic sprue that
is specifically for him, though in metal the engines are good for
E40K disrupt effects
Tzeentch discs aren't too effective now, but they would give you
an excuse to add flyers.
Personally I just like Slaanesh, though the older fluff
harps on how much they don't get along with Khorne, the
colors can be wild, especially on a titan. Fiends look fairly
effective under the new rules if you can find some, though
the beast riders are hard to work in using the offical book.
Also, the Noise Marine units can add a little something to
your army also...
Chris Miller
Received on Thu Aug 07 1997 - 14:26:26 UTC
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