RE: [Epic] [EPIC] - Veterans

From: Miller, Chris <CMiller_at_...>
Date: Thu, 14 Aug 1997 11:10:54 -0500

> So, Veterans are tougher and generally harder to kill, right?
>
> I was trying to figure out how to reflect this, and Save seemed like the
>only way, but how about this:
>
> Veterans are always considered to be "in cover" on the How Many Dice Should
>I Roll table.
>
> See, much better than a Save...
>
>Actually, I don't think veterans are that much more difficult to kill than
>normal marines. If they are, it is not enough to be signifigant in game
>terms. I would not give them any benefit in this direction. It just isn't
>worth it. (what is the actualy diffrences in stats between a vet and marine?
>I think the vets just have WS and Bs equal to 5)
>
>----------------------------James Nugent-----------------------------------
>
>-----> The only time veterans are tougher and harder to kill is when they're
>wearing terminator armor.
>The proposed "always in cover" rule does not make a whole lot of sense.
>Remember that E40K is supposed
>to base off of WH40K now. We already have terminators for E40K and the only
>difference from normal
>marines is the "save" ability. That's it. There are no differences based on
>the stats, and termies have the same
>40K stats as veteran marines (they ARE veteran marines, they just won the
>weekly poker game to decide who wears the suits)
>So veteran marines get no bonuses over normal marines.
> I think what people are looking for here are special rules ala "space
>wolves" or "deathwing" from that last WD article.
>Go ahead, add all you want, but this is the kind of thing that killed the
>last version, and it's always going to be hard to play with anyone but your
>normal group/friends/buds/self. I'm not all that enthralled with it myself,
>but maybe we could try basing some stuff on 40K units which don't seem quite
>right, or aren't officially released yet...
>
>Chris Miller
>
>Anybody tried adapting Ghazgull / Comissar Yarrick yet...?
>
>
>
Received on Thu Aug 14 1997 - 16:10:54 UTC

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