> So (and as a reply to another post by Erik K. Rutins,
>
> For a Lemming Rust (sic), for example,
> ((25/10)+(3*(45/15))+(1*2))*(6/3)= 32
*SNIP*
>
> People might like to experiment with (Move/5) and (AV-2)*0.5. For War
> Engines, multiply by (1 + (Hits+Shields)/10), for Gargants, Titans and
> things with more than 10 Hits/Shields, it's just (Hits+Shields)/10.
As I have mentioned before, certain combinations of stats have an effect
of greatly increasing the tactical value of a unit, increasing it's worth
in battle, and these values cannot be quantized, therefore at best, the
formula will only give an average PV.
Steve
--
-----------------------------------------------------------------------
When you dream there are no rules, people can fly, anything can happen.
Sometimes, there's a moment as you're waking, that you become aware of
the real world around you, but you're still dreaming.
You may think you can fly, but you better not try it
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Received on Tue Aug 26 1997 - 18:00:18 UTC