Re: [Epic] marine chapters (was: Orks with LandRaiders)

From: Mike Bowen <mbowen_at_...>
Date: Mon, 1 Sep 1997 11:50:11 -0500 (CDT)

On Mon, 1 Sep 1997, Aaron P Teske wrote:

>
> Excerpts from Epic: 1-Sep-97 Re: [Epic] marine chapters .. by Tyler
> Provick_at_intranet.c
> > Well, I'm sure self-propelled explosive rounds are a little much, but sure,
> > go ahead and build a house solely to play games on a 20x20 yard table so
> > there will actually be such a thing as out of range for your realistic
> > games.
>
> <grin> Of course, the trick is to just consider ground scale and model
> scale to be completely different, i.e. 1" = 100 meters in ground scale,
> while something 1" high in 1/300 scale would be 25 feet high in "real
> life." But GW makes no comments to that effect anywhere that I've
> found, and they seem to directly oppose it with their conversion from
> WH40K rules, so....
>
here's some stuff from WHFB 3rd ed. pg 50

if 300 yards is taken as the range of the longbow, our models
must be able to engage the enemy at a tabletop range that reflects the
distance. a model is about 1" high, which taking a humanto be 2 yards
high(6feet),means he can fire an arrow 150". this is too far for game
purposes, as(game tables are too small).

for the sake of the game, we will assume that missile ranges use a
scale of of 1" = 10 yards.....preserves their differences, without
havingto move our battlesinto the garden.


also, each phase in the game used a unspecified amount of time,
like the move phase took more time than than rally, the reserve move
used more time than the move phase did, allowing troops to move farther.

all in all, a well thoughtout system for TABLETOP gaming, for
european combat before 1630. Sorry, some people say that GW games
are always set up to refight Waterloo, but they really try to refight
Crecy or the war of the roses.


however, this system broke down in 40k, with fast vehicles moving
farther than they could shoot. this emphesizied Hand to Hand above all
else, again not a bad choice for Heroic Space Combat in the dark future.

still bothers me, though.

all is needed would be a change in missile range, say a 1" = 5 yards
instead
of 10 yards. This doubles all shooting ranges. some weapons need mor than
this, like the battlecannons and mortars.

for "realistic space combat" i would use dirtside or striker.

40k wouldn't be as much fun, then.

E40k made things worse by reducing ranges even more than SM.
Space Marine ranges were pretty close to 40k

45cm ranges are just way too short for main weapon fire. for any
pretense of "realism", when some units can close assault at that distance.

mike
Received on Mon Sep 01 1997 - 16:50:11 UTC

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