[Epic] Engineering rules for Epic 41K

From: J. Michael Looney <mlooney_at_...>
Date: Tue, 23 Sep 1997 10:03:12 -0500

Engineering rules for Epic 41K

For a cost of 5 points per unit any infantry unit may be upgraded to
�Engineer� status. Vehicles, to include war engines, that have the
�Transport� special ability may be upgraded at a cost of 7 points per
vehicle. Vehicles that are up graded to �Engineer� loose their
�Transport� slots (the space is now full of mines, pointy bits of wire
and like that)

Each infantry unit in a detachment that has the �Engineer� special
ability generates 1 engineer point. Each vehicle generates a number of
engineer points equal to the units �Transport� rating (i.e. a Rhino or
Land Raider generates 2 points , a Razorback or Falcon 1 point.)

Any detachment that has Engineers in it that wants to perform
�Engineering� tasks must be placed on �special� orders. The non
engineers in the detachment are treated as if they were on �Special�
orders (if that has any meaning for that unit) or �Overwatch� at the
owning players choice.

Engineering task are performed during the �Movement� phase of the owning
player, The task take the place of the normal movement for the engineer
units. The units may move up 5 cm while doing engineering tasks.

Engineering tasks:
Task Point Cost
=========================
Lay Razor Wire 1
Clear Razor Wire 1
Lay Mine Field 2
Clear Mine Field 4
Generate Smoke Screen 1/2

When a mine field, razor wire or smoke screen is laid it must be placed
in �contact� with at least on unit of the laying detachment.

At least one unit of the detachment must be in base to base contact with
a mine field or razor wire �strip� to clear it. Smoke screens can not
be cleared.

Smoke screens are as per normal smoke rules except that the template is
placed in contact with the unit generating the screen instead of being
delivered via artillery shells.

Once a mine field or razor wire is laid it obeys the rules given for
them in the �Battle Book�

Engineer units receive +2 FP or +2 Assault when attacking enemy units
that are in �Fortifications�. When using the +2 FP the engineer must be
within 15 cm of the target. This reflects �satchel charges�, flame
throwers, �Bangalore torpedoes� and other means of messing with some
ones mind and body that combat engineers tend to carry with them.

If the �Bunker� objective is in use Engineer units receive a +2 FP or +2
Assault for attacks on the bunker.


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Received on Tue Sep 23 1997 - 15:03:12 UTC

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