Chris White wrote:
> How would you roll dice? I'm a fairly trusting person, but it would be
> hard to buy a roll that was, say, 80% "6"s. I've seen it in real life often
> enough, but some guy on e-mail saying "Wow. 8 out of 10..." would give me a
> twinge of suspicion...
You just gotta trust the other guy. For example, in The Great
ThunderHawk Cheese Demonstration, I lost initiative for the first 6
turns. Fortunately, the way we'd set it up, I rolled for the initiative
for 5 of those turns.
But any system other than trust doesn't work: it takes too long. It also
has a big advantage: if you've built up enough mutual trust over
die-rolls, any discussions involving ambiguities in the rules are
quickly resolvable.
FWIW in the game I was in, Chad comprehensively out-generalled me,
making better use of Bugs than I thought possible. I still won, but that
was more because I was able to demonstrate that any merely competent
general with 20 THs could and would beat an excellent general using
Tyrannids.
I suspect in E40K this will still be the case. In a 2000 pt army, you
could get 6 units, each of 3 THs, enough to do 18 BMs and 72 rolls ON
THE SAME UNIT once every few turns. This would normally be a wipeout on
one unit, and loss of both it, and 18 Morale points from 18 BMs.
Even on the first turn of appearance allocating them all as Interceptors
and Flak-suppression will mean you have 15 or so to play with therafter,
and the opponent has no airforce or flak left. Still, it would be
interesting...
--
aebrain_at_... <> <> How doth the little Crocodile
| Alan & Carmel Brain| xxxxx Improve his shining tail?
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By pulling MAERKLIN Wagons, in 1/220 Scale
Received on Sat Sep 27 1997 - 19:53:04 UTC