Re: [Epic] A lot of questions

From: Francois Bruntz <fbruntz_at_...>
Date: Thu, 02 Oct 1997 01:53:08 PDT

>Hello everyone,
>
>I bought Epic 40K a couple of months ago, and I have a lot of
>questions
>regarding the rules.

OK, let's go!

>1) The Assault Spawn of the Tyranids have the Transport(2) ability,
>which
>allows them to transport 2 units of infantry. Is a unit of infantry
>[a] a
>unit is the 'Infantry' section of the 'Tyranid Units Summary' on
>page 101
>of the Armies Book, or [b] a unit which is a stand of 5 figures.
>This is
>important because Hive Tyrants, Lictors, Carnifexes, Zoanthropes and
>Biovores are all a single unit on a stand, but they are bigger than
>the
>average unit. However, Biovores are rather small compared the Hive
>Tyrants
>and Carnifexes, I would like to know if the fall into the 'Big
>Fella'
>category as described in the Battles Book (p.104). Furthermore, as
>Carnifexes are basically Dreadnoughts, could Dreadnoughts be
>transported.
>Also, what's the use of the 'Big Fella' (suggested house-) rule that
>only
>Transports with capacity 6 can transport these big critters ? (Only
>the
>Space Marines have such a big transport).

As I already said in a previous post, I would allow to carry 1
"grosse b�te" (big beast) by transport (2) competence. For example, a
Transport(2) unit can transport one Carnifex or 2 Genestealer units.

>2) Blast Marker trouble : I have a detachment with a Land Raider, a
>Rhino,
>a Whirlwind and 2 blast markers. The Rhino and Whirlwind are 10cm
>behind
>theLand Raider, and the Land Raider is the only unit that can fire
>at the
>enemy. When the Land Raider fires at the enemy, does it fire [a]
>nothing,
>as the 2 BM cancel out the 2 anti tank guns, [b] 1 AT-shot, because
>I split
>the fire of my detachment by using the Whirlwind to fire at my
>(friendly)
>Land Raider (or at itself !), creating a 1FP attack that is canceled
>out by
>1 BM, and the second AT-shot is canceled by the second BM, or [c] 2
>AT-shots, when my Rhino and Whirlwind are close enough to fit both
>under
>the barrage template in order to create a 2FP attack, which cancels
>out the
>2 BM ? The point is, can a detachment fire at itself in order to
>lose BMs
>? Can the FP of units which cannot fire at the enemy be used to
>cancel out
>the BM-penalty ?

If your whirlwind can't shoot at any ENEMY detachment then your Land
Raider can't fire. I don't know if you can shoot at friendly units in
order to absorb BMs but doing this IS "cheezy".

>3) Blast Marker trouble, part 2 : A Titan Close combat weapon hase a
>FP of
>4 and a Range of 30cm. [a] Does 1BM cancel out the Close Combat
>Weapon's
>fire (as it is a Super Heavy Weapon) or [b] do you need 4 BM to
>render the
>weapon ineffective ?

I think that the BM only cancels 1 FP and not the whole Super Heavy
Weapon.

>4) BM trouble, part 3 : Is the Energy Pulse weapon of the Dominatrix
>cancel
>with [a] 1BM (as it is a single SHW) or [b] 3BM, as each BM cancels
>out a
>single AT-shot.

[b]

>5) BM trouble, part 4 : Does the Eldar Pulsar cancel D6 BMs, or just
>1BM.

Good question, well I would say that one BM cancels the pulsar but
it's my personal (and Imperial ;) opinion.

>6) I think questions 3-5 can be summarised as : If a SHW has a
>certain FP,
>is its canceled out immediately with 1BM, or are as many BMs needed
>as the
>weapon has FP ? But what if the (Titan's) SHW is damaged ? Can it
>then be
>used to cancel the BM penalty ? (I am firing my damaged Heavy
>Barrage
>weapon at that group of infantry, in order to created some FPs...)
>
>7) Flavor question : Rule Book, p.46 (Flyers) : 'After completing
>each
>mission a detachment of flyers must miss its next turn rearming and
>refuelling.' Harridans and Gargoyles are biological entites, NOT
>machines.
> I find it out of character that they have to fly away again
>(especially
>the gargoyles, as they remind me more of Jump-Pack troops than
flyers...)

You can imagine that even Tyranid units have to rest a while in
order to get back their acid ammunition.

>8) Flavor question 2 : When I was painting my SM scouts, I used
>different
>skin tones to create some variation. When I showed the figures to
>my
>friends, they started laughing because there was a negro scout. "We
>have
>never seen that in Warhammer !", they shouted. Which reminds me,
>have
>there ever been negroes (or other human races), been shown in the
>WH40K
>universe ? The Rough Riders of Attila seem to be a bit Oriental,
>but other
>races ? By the way, my Space Marine negro Sergeant looks really
>cool...
>The same goes for women : before the Sisters of Battle and the
>Necromunda
>Escher ladies, women were not to be found. (If you call Daemonettes
>or
>Tzeentch Sorcerers female...)

Why not? The Death Wing of the Dark Angels is composed of American
Indian people.
It's true that there is no "negro" soldier (I don't like this term as in
French it's quite pejorative) in GW painted units, so GW is not
"Politically Correct"? :)

>I think I'll stop asking now, because these questions could already
>generate a lot of mail...
>
>
>I am a really slow painter, because I use at least 4 colours per
>figure (I
>can't help it...), my armies/detachments are rather small. I only
>painted
>400 pts of Space Marines, and now I'm going to paint their opponents
>('Nids
>or Eldar, I don't know yet), so it will take a while before I will
>play the
>'big' battles of a 1000 pts or more. My opponent (from the shop
>where I
>buy my stuff) already has a 2000+ monocolour army, but I want to
>make my
>troops pretty...

Bon courage!

>Many greetings,
>
>
>Carl Billen
>billenc_at_...
>
>



Francois Bruntz
Apprenti MIAGE (Universite Paris XII - IBM France)

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Received on Thu Oct 02 1997 - 08:53:08 UTC

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