Re: [Epic] Epic 41K Rule changes

From: Mark A Shieh <SHODAN+_at_...>
Date: Wed, 8 Oct 1997 16:29:45 -0400 (EDT)

Matthew Weyna <burb96_at_...> writes:
> J. Michael Looney wrote:
> > Eugene Earnshaw-Whyte wrote:
> >
> > > So, if a squadron of aircraft flies over, say, 50 infantrymen armed with
> > > small-arms, are they likely to suffer 0%, 10%, or 100%
> > > casualties? If the answer is a hundred percent, then the
> > > optional rules work fine, but if the figure is lower,
> > > then they can't be used as is.

        Under the Optional rules, Thunderhawks suffer 1/6 casualties
and the rest suffer the delay of a turn. Gargoyles suffer 2/3
casualties and 1/3 have to be repaired/healed. Snap fire happens 1 at
a time, so it's quitely likely to be driven off but not destroyed.
However, since there seems to be the silly 4 turn time limit in many
scenarios, this limits you to 1 pass with your fliers.

> Well, seing as how my Uncle was a Navy pilot during Vietnam, I managed
> to call him on this one. And here is what he said.

        But the problem with snap fire is that even Genestealers and
Lesser Daemons get it. I mean, there's the long legs Chaos Card, but
this is ridiculous.

Mark
Received on Wed Oct 08 1997 - 20:29:45 UTC

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