RE: [Epic] Epic 41K Rule changes

From: Matt Starling <mstarling_at_...>
Date: Wed, 8 Oct 1997 15:08:16 -0700

Where is the rule that units w/out any range weapons (like genestealers and=
 lesser deamons) can snap fire. I thought only units with some sore of ran=
ge weapon could snap fire?

----------
From: Mark A Shieh[SMTP:SHODAN+_at_CMU=
.EDU]
Sent: Wednesday, October 08, 1997 9:29 AM
To: space-marine_at_....s=
e
Subject: Re: [Epic] Epic 41K Rule changes

Matthew Weyna <burb96_at_earthli=
nk.net> writes:
> J. Michael Looney wrote:
> > Eugene Earnshaw-Whyte wrote:=

> >
> > > So, if a squadron of aircraft flies over, say, 50 infantrymen a=
rmed with
> > > small-arms, are they likely to suffer 0%, 10%, or 100%
> > =
> casualties? If the answer is a hundred percent, then the
> > > optional =
rules work fine, but if the figure is lower,
> > > then they can't be used =
as is.

        Under the Optional rules, Thunderhawks suffer 1/6 casualties
and t=
he rest suffer the delay of a turn. Gargoyles suffer 2/3
casualties and 1/=
3 have to be repaired/healed. Snap fire happens 1 at
a time, so it's quite=
ly likely to be driven off but not destroyed.
However, since there seems to=
 be the silly 4 turn time limit in many
scenarios, this limits you to 1 pas=
s with your fliers.

> Well, seing as how my Uncle was a Navy pilot durin=
g Vietnam, I managed
> to call him on this one. And here is what he said.

=
        But the problem with snap fire is that even Genestealers and
Lesser Daemon=
s get it. I mean, there's the long legs Chaos Card, but
this is ridiculous=
.

Mark






Received on Wed Oct 08 1997 - 22:08:16 UTC

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