[Epic] Eric Rutins' Campaign Turns 3 and 4 (Bart's post)
>(The Ork Perspective)
>
>As dawn rose on the third day, all looked well for the Orks. With
>victories in the previous day and the addition of the Bad Moon clan, all
>things looked good for another successful Ork offensive. My Ork tribes
>attacked on all three fronts again, but met with different results this
>time...
>
>In the first battle in the center, The Warlord Gulgorak and his Great
>Gargant, along with two air detachments, met up against a smaller
>Imperial Gaurd detachment of Artillery and super heavy tanks with a
>small infantry detachment. Things went wrong from the start as the
>Gargant approached the waiting IG. One turn the IG hit on 8 out of 8
>shots, stripping away most of the gargants shields. This was not enough
>to stop him, and the gargant was perched in front of the IG ready to
>wreak havok in the shooting and assault phases. With a 3 out of 4
>chance to win the War Machine shooting phase, I lost. To make matters
>worse, the IG stripped me shields caused a critical hit which ignited my
>Magazine, resulting in my weapons being inoperable for the rest of the
>turn. The IG then caused a firefight, suprisingly, I lost this phaser
>(0 firepower), which destroyed me Gargant. I will spare the detals on
>the other two battles, suffice it to say, things went equally as
>poorly. The large Warband, Gulgorak's cousin, took heavy casualties and
>lost the left flank. The Gargant with the close combie weapon (Rip
>Slasha III) did not kill the Warlord Titan this turn and ended up being
>destroyed again. The net result of the turn was that the Orcs lost 3
>battles and 3 detachements. Total VP's overall was -5 for the IG 2 for
>the Orcs.
>
>Turn four brought on the eagerly awaited, experienced, gloriously brave,
>stupendously effective Space Marines. With the poor showing in the
>third turn, I was a little anxious to see what was going to happen to
>the orcs in this turn with the arrival of an additional 500 pts of Space
>Marines. In rolling our Directives, the Orcs were awarded a little
>bonus. (I rolled a 12) I could add 4 detachments of 250pts to the Orc
>force. I had to TAKE three additional minor territories in the turn, or
>forfeit 4 VPS. My Waaagh in this turn had grown to 4500pt!!! And it
>was a glorious Waaagh. As poorly as things went in the Turn 3 (and it
>was the worse I have ever seen), was as good as things went in turn 4.
>I was able to maneuver my Orcs to attack the three territories
>necessary. We refought the battle in which the Great Gargant lost,
>however I had an additional 25o pt dettachement along for the ride.
>This was the battle where the Valiant space marines arrived. The battle
>started of normally, with the Gargant and Bad Moons advancing, and the
>Space Marines arrived on Turn 2 with a parade and trumpet fanfare. THe
>were densely packed in on one side and I decided to Ground attack with
>my planes. They got through the interceptors and were able to cover 7
>units of Space
>Marines. With 4 planes that was 28 firepower. This killed 4 units and
>placed 3 blast markers. I continued to fire on this detachment and
>totaled 5 blast markers at the end of the turn. The Space marines
>rolled a 1 inthe rally phase and removed no blast markers. I then took
>advantage of this and moved Gulgorak and his shiny new gargant to face
>the death defying Space Marines. I continued to pile Blast Markers on
>them, and the rolled another 1 in the rally phase, so they were carrying
>8 blast markers around. I apprached the front line with the Gargant to
>firefight them, which they lost, were broken and had to retreat. In the
>rally phase, they rolled a 1, and continued to retreat with over 10
>blast markers. I soon made short work of the rest of the IG. In the
>other two battles, both decisive victories for the Orcs, the highlights
>were Rip Slasha IV bringing down another Warlord Titan in CC, but this
>time surving the impending explosion. The Third battle was highlighted
>by what I can only describe as an Amphitheater of Orcs in a semi circle
>on a hill surrounding a detachment of IG tanks. I had 4 detachments of
>Orcs, Stompas and Battle Fortresses. The best part was when the IG
>tanks tried to retreat in Difficult terrain. Three tanks rolled ones so
>could not moved, and two proceeded to roll another 1 to explode. Reults
>of that turn were I gained my three territories and was able to keep one
>of my four 250pt detachements. The Blood Axes were so impressed, they
>decided to join me for turn 5. This brings my Waaagh total to 4 clans,
>4250pts. I am perched to attack a major territory next turn...
>
>Eric, do you want to add any comments?
>
>Bart
>
>
Elias
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"Understanding is a three edged sword."
-Kosh
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Received on Thu Oct 30 1997 - 22:55:40 UTC
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