Sure, I don't have the points card for it however. (I gave it to a friend).
SHV
Overlord Armoured Airship
Move: 20cm max.
Save: See Below
CAF: +5
Weapons:Battle Cannon/Range 75cm/6 dice/5+ to hit/-2 Save
Autocannon/Range 50cm/4 dice/5+ to hit/0 Save
Melta Bombs/Range 0/d6+2 barrage pts./-2 Save
Bolters/Range 15cm/6 dice/6+ to hit/0 Save
Instead of rolling a save, roll on the following table:
D6 Roll
1-3 No Effect.
4-5 Gondola Hit. Make a 1+ Save, if failed, the Overlord is destroyed.
6 Hull Ruptured! Scatters 3d6cm (2d6cm at low level) before crashing. Anything underneath takes a hit and must make an unmodified save.
Notes:
-the overlord is not given orders, can move 20cm in any direction and always fires in the first fire segment.
-an overlord at high height can see everything on the table.
-can never be pinned and only skimmers/jet=packs can fight it in close combat.
Cyril Crocker
Dragon Slayer
dslayer_at_...
-----Original Message-----
From: Chris Pinson [SMTP:chrisp_at_...]
Sent: Sunday, November 09, 1997 7:52 PM
To: Epic Mailing List (E-mail)
Subject: Overlord Airship
Hiya All,
could someone send me the SM/TL rules (and stats) for the Overlord Airship.
Cheers.
-----------------------------------------------------------------------------------------------------------
Chris Pinson
"I don't suffer from insanity,
I enjoy every minute of it"
Analyst/Programmer
Empower Business Systems
(08) 8233 2059
chrisp_at_...
http://www.geocities.com/TimesSquare/Castle/6573
- application/ms-tnef attachment: stored
Received on Mon Nov 10 1997 - 07:00:55 UTC