Re: [Epic] Building

From: Francois Bruntz <fbruntz_at_...>
Date: Thu, 13 Nov 1997 05:53:56 PST

Tu as �crit :

>A. Allen McCarley wrote:
>>
>> Yes, we play it differently. Under Epic 40K
>>rules, if you are inside
>> a building or woods you may shoot out in any
>>direction, and be shot
>> at from any direction. In order to break LOS,
>>you must be on the other
>> side of the woods/building and not in it.
>> I find that this rule change from SM/TL greatly
>>improves game play. Of
>> course, do what you like. In the designer
>>notes, AC and JJ point out
>> that they generally used terrain pieces of a
>>certain size (20x20cm?)
>> and that if you were further in than that within
>>a *big* terrain piece,
>> then you might want to say you were out of LOS.
>>None of the buildings
>> released in any of the game boxs, I believe, are
>>bigger than this.
>
>How does this improve game play? I intend to
>stick with: units on
>the edge of cover can shoot out and be shot at,
>units inside have
>LOS problems, same as units on the far side of
>terrain. (I also
>don't care for the LOS rule about being higher
>than intervening
>terrain.) But tell me how it improves game play,
>and maybe I'll
>see what I'm missing and change my mind. Does it
>add something,
>or just remove a problem from the old system?
>
>thanks,
>
>andy
>

I used to playing the SM/TL cover rules (you can
see and can be seen only if you're at the edge of a
building or wood), it's the most realistic way of
using covers in my opinion.
My Eldar opponent used this rule to send his Aman
Aspect Warriors against one of my armoured
detachement (on Overwatch orders) without beeing
shooted : they were hiding in each building/wood
they could find.

The Epic 40k way is easier and faster (like the
Dark Side of the Force, Luke ;) but I don't like it
: how a unit can be targeted if it is hidden in a
building?


Francois Bruntz
Apprenti MIAGE (Universite Paris XII - IBM France)

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Received on Thu Nov 13 1997 - 13:53:56 UTC

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