Re: [Epic] rampage

From: Scott Shupe <shupes_at_...>
Date: Mon, 17 Nov 1997 13:33:22 -0500

John Chapman wrote:
>
> Re: rampaging units. Ok we're talking a pretty good ability here
> but how good is it meant to be? Ok basically it means any unit with it
> gets to roll 2 dice to cause hits in close combat - win or lose. The no
> retreat however is a little trickier. Ok if the unit is not actually IN CC
> it doesnt get auto-trapped however what happens in the situation where the
> rampage unit loses but destroys both opponents. It has caused the case
> (in a small battle in which we were trying to determine just how foul the
> Bloodthirster was) where a unit of BTs lost the combat by 1. The combat was
> a little spread out and the BTs rolled well for hits (they got 8 from 12 dice
> while the opposing aspects and managed 2 from 6 - both of which the BTs
> saved :| ) . Needless to say the 6 not so lucky exarchs were wiped out leaving
> no enemy left within 15 cm. Thus despite the fact they lost they werent
> actually killed . THis IS how other people play with rampage isnt it?

        Technically they should have been destroyed since they lost
the close combat. Think of it like this: the 'thirsters charged
forward, slaughtering all in their path, but were subsequently
surrounded and eliminated by Warlocks and Aspect Warriors. The names
of those warriors that held off the foul daemons long enough for them
to be caught will be remembered forever.

> Also if one of the aspects had survived the BT's within 15 would have been
> wasted - the save wouldnt have helped - correct?

        Correct.

Scott Shupe
shupes_at_... shupes@... http://www.rpi.edu/~shupes
***********************************************************************
"The day will not save them. And we own the the night." - Warmaster
Horus
Received on Mon Nov 17 1997 - 18:33:22 UTC

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