Re: [Epic] Net Epic

From: Chris Swearingen <tall-guy_at_...>
Date: Mon, 10 Feb 1997 17:01:44 -0800

>
> > 2-broken refers to a unit that has suffers casualties in excess of the
> > breaking point, by the opinions thus far I gather that it is desired
> > that these units move as before in the movement phase and these units
> > may still hold on to objectives. For those who agree with this premise,
> > what is the difference between a broken unit and one on fall back
orders
> > and why do the former get to hold to the objectives and the later.
> > Opinions/comments please!
>
> Fall back orders are for units that have failed a morale test in the end
> phase - they are actually on "run away!!" orders :) so they shouldn't be
> able to hold objectives. "Broken" units that have passed their morale
check and
> are still organised enough to be given orders other than "fall back",
shoot,
> fight in CC etc and hold objectives.

this seems the best to me, too

>
> > What rumors have reached us of Epic 40k suggests a combat/ morale
> > resolution similiar to 40k's where the loser makes morale checks and if
> > fails falls back. In our case probably it is simpler that once the unit
> > breaks and fails morale to retreat the broken force at the moment of
the
> > break. Opinions please!
>
> Surely it's simpler to leave it as it currently stands, that is, in the
end
> phase, check if a company or detachment is broken, roll for morale, then
> immediately place "fall back" orders if it fails. Only *then* should
> objectives be calculated, ignoring any units on "fall back" orders.
>
> > I foresee difficulties in resurrecting the fall back orders unless
> > someone can suggest workable rules that dont mimic or can be reproduced
> > with a simple charge order.
>
> Well, units with "fall back" orders cannot move toward the enemy, cannot
> shoot (I think...) and suffer CC penalties. This makes fall back *quite*
> different from charge.

bravo! sounds excellent. "broken troops" (ie on fall back after failing a
morale test) *should* have
serious disadvantages. many historical examples. more realistic without
seriously
burdening game playability

Chris Swearingen
tall-guy_at_...

"my brain hurts!"
"well,... it will have to come out then!"
Received on Tue Feb 11 1997 - 01:01:44 UTC

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