[Epic] Re: Infantry Matrix

From: Sean Smith <seans_at_...>
Date: Wed, 03 Dec 1997 15:05:28 +1300

On Tue 02 Dec, Sean Smith wrote:
> On Tue 02 Dec, Sauron Moridor wrote:
> >
>
> >
> > Sauron1 writes; Sean; Can your matrix be configured to compensate for the
> > actual point costs of these troops to formulate the best "For Points" army
> > composition? And do you believe the Epic game designers formalized the game
> > development or just "twigged" it until it seemed OK? ( personally I believe
> > the latter )
>
> I don't think the game designers worked to a specific formula as such.
> I believe they first designed the basic principles of the system and some
> standard units, my guess is that the normal space marine squad is a standard
> unit (scaled down from 40,000K). They then decide what flavour they wanted
> the other races to have, and used the standard units as reference points for
> designing the units in other armies.
>
>
> Orks - they wanted them to be good in close combat and attack in mass
> waves. So they gave them good assualt values, low fire power and
> made battle buggies relatively expensive
>
> Eldar-They wanted Eldar mobile and deadly in close combat, along with
> excellent supporting units (e.g nightspinners, wave serpants). So
> they gave them short ranges, low fire power, low armour and high
> manvourability.
>
> Chaos - They wanted a close combat army with good survivability. A kind
> unstoppable tidal wave. I guess they wanted oppents of Chaos to
> feel King Kunit (the King who ordered the tide to stop coming in)
> when facing Chaos. Compared to the Eldars surgical knife approach.
>
> Tyranids - Were to be the ultimate close combat troops. They made the
> Tyranids pay for this by making them very vulnerable to
> firepower and barrages.
>
> I guess I am agreeing with your second suggestion, but I also think they had
> an overall plan and very good idea of the relative effectiveness
> statistically of the various units.
>
> --
>
> Sean Smith
>
> Home - Seans_at_...
>
Received on Wed Dec 03 1997 - 02:05:28 UTC

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