Re: [Epic] Alternate pinning rules (was: Net Epic)

From: Brett Hollindale <agro_at_...>
Date: Tue, 11 Feb 1997 11:56:21 GMT

At 10:26 AM 7/2/97 -0600, you wrote:
>At 02:48 PM 2/6/97 -0800, you wrote:
>
>>>Perrins question on pinning collosi and dominatrixes what nicely
>>>answered by Spatula(Thank you!!)so as you can see the system seems to
>>>handle these problems well. The other concern regarding the system were
>>>jetbikes on advance. this regards more the sticky subject of the
>>>pinnning rules I wanted to leave this for a further topic, but I'll give
>>>you my views as food for thought. Pinning was simpler before Titan
>>>Legions and If we go back to those guidelines it will iron out the
>>>inconsistencies.The rules were that a like class unit of model could pin
>>>a model of it same class or inferior class(with respect to
>>>movement),that is a land raider could pin a ork lungbusta or equivalent
>>>class vehicle (same class) or could pin troop stands (lesser class), but
>>>what changed with TL and caused all the headaches was that skimmers
>>>couldn't be pinned at all. To fix it lets go back to the older rule that
>>>a skimmer may pin a skimmer and that should take care of it.This still
>>>may make skimmers on advance to deal with, but that is their strength
>>>and it will be refreshing to see jet bikes used tactically in advance
>>>instead of the usual headlong charge. Also remember if an eldar player
>>>takes advantage of being in advance to avoid as much pinning as possible
>>>he will also not be able to engage you in CC-get the hint!
>
>Of course that still leaves the Tempests. Since they are skimmers and
>super-heavies neither regular skimmers nor regular superheavies can pin them.
>
>An alternate pinnning rule a friend of mine came up with runs like this:
>
>A model can be pinned if it is engaged by a greater caf that it has,
>calculated as follows: The highest caf of any attacking model +1 per
>additional model.
>Fro example, a squad of Chaos marines (with a +1 card) swarms a Warhound.
>That's 4 (the whole squad is +4 caf w/ the card) +4 (5 stands total) = +8,
>so the Warhound is pinned.
>
>This doesn't represent a physical impedement, as much as the attackers just
>become impossible to ignore. Even a titan has to do something when there
>are 60 guys at close range or climbing on it, dropping grenades into every
>joint and exhaust vent. Sure a skimmer can blow past an infantry squad, but
>turning your back on 20 guys with guns is not wise, no matter how fast you
>are. Of course, you could still make skimmers a separate class. But I
>would think that several speeders could still pin a tempest.
>
>What do you think? Do you like it? Whether or not you like it, do you
>think it would work?
>
>Temp
>
This sounds heaps better than the "Class System" to me...

Agro
Received on Tue Feb 11 1997 - 11:56:21 UTC

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