Re: [Epic] Capitol Imp.

From: Thane Morgan <thane_at_...>
Date: Sat, 13 Dec 1997 11:47:16 -0700

A. Allen McCarley wrote:
>
> First, a few comments. I know that in 1st edition the CI was a marine
> vehicle, but I really think it makes more sense as an IG vehicle.
> The big, lumbering assault vehicle just doesn't fit the blitzkrieg
> mentality of the current Marine doctrine.
>
> Second, I think that it should have a special rule that allows it to
> transport vehicles as well as infantry, with vehicles taking up
> two transport slots. I know that there is a big difference between
> the size of a sentinel and a Leman Russ, but unless we go about
> defining a "transport cost" for every piece in the game this is probably
> the type of simplification we will have to live with.
>
> How big should its transport capability be? I think it should be
> capable of holding a full IG infantry detachment. That's 18 stands
> plus three HQ stands (two of which you paid through the nose for)
> for a total of 21. 21 is a weird number. Call it 24 and you have
> room for a couple of scout squads. This allows it to carry the
> material it should for its mission, and also allows you to lose
> one heap of points from a single vertex missle.....
>
> Weapons outload? I don't think it should have as much armament as
> a warlord, so I'll go for three fixed weapon "slots." A Megacannon
> and a Heavy Barrage will help its troops in assault, and add a standard
> 8 FP. The big guns are both chosen to aid assaults.
>
> The vehicle begins to look like this:
>
> Capitol Imperialis
>
> Move: 15 cm (surprising how fast this makes a WE)
> Armor: 6
> Shields: 6
> DC: 12
> Transport: 24
> Notes: Vehicles may be carried for two transport slots
>
> Weapons:
> Mega Cannon (Front)
> Heavy Barrage (Front)
> 8 FP (All round)
>
> Note, I've learned to hate WE's with the Artillary ability, so haven't
> given it here. The CI should be assaulting anyway, not lurking
> behind cover.)
>
> Critical Chart: Use the Leviathon with minor changes to distribute
> the weapon hits.
>
> OK, flame away.
>
> ---------------------------------------------------------------
> Allen (The Q&A guy)
> ---------------------------------------------------------------
> Check out the EPIC and EPIC 40K Q&A Pages at:
> http://work1.utsi.edu:8000/~amccarle/default.html
> If you have questions about EPIC 40K and can't find the answers
> in the rule books, send them to:
> allen_at_...
> They will be passed on to Jervis Johnson and Andy Chambers.
> ---------------------------------------------------------------I like it. The only other thing that might be appropriate would be to
let some infantry fire out of ports, maybe 4-6 stands. Give the infatry
inside a chance to defend their transport in a practical manner, plus
giving you more firepower from what will probably cost as much as a mega
gargant when fully loaded.

Thane
Received on Sat Dec 13 1997 - 18:47:16 UTC

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