[Epic] Net Epic

From: Peter Ramos <pramos1_at_...>
Date: Tue, 11 Feb 1997 22:44:50 +0000

Greetings!

Following is a summary of everthing up to the moment.

Orders

First Fire- may not move but fire in the first fire.Also units, except
artillery, may snap fire

Charge- double normal mivement and may enter close combat

Advance- normal movement and may fire in the advance phase

Fallback- result of a failed morale check units move at double rate away
from enemy to nearest cover and may not move towards objectives or be
counted for determining objective ownership.

Terrain effects

Woods(considered very dense)-no restictions for troop stands and true
cavalry(mounted on some beast), dont worry about individual cases, when
army lists are discussed each figure will get its designation.
Bike type units move only in advance at the normal rate. tracked
vehicles move only in advance orders at 1/2 the advance rate.

Tracked vehicles may move backwards at 1/2 the advance rate and fire in
the advance rate.
(this particular topic is very summarized see original post for
details).

Movement

Movement is alternating unit by unit depending on the desicion of the
winner of initiative die roll on who moves first. Units move according
to a predetermined phase dependant on the units orders and then on unit
size. Only units belonging to the current phase will reveal orders to
recreate the 'fog of war effect."

ALL UNITS WITH FALLBACK ORDERS MOVE FIRST(This is a product of our
morale discussion and its avery good addition)

UNITS ON CHARGE ORDERS
titans and super heavies move first then
Knight class units
all vehicles not included above
troop stands/bikes/cavalry

UNITS ON ADVANCE ORDERS
same orderas above

UNITS ON FIRST FIRE
only command units and units with special movement act in this phase,
regular first fire units of course are incapable of movement.
HQ UNITS MAY MOVE IN ANY PHASE.

Snap Fire
Any unit on first fire may snap fire, except artillery, and this done at
a -1 penalty. This fire may be taken at any point of the enemies
movement, but you may not interrupt anothers snap fire.

Morale
Rules as they exsist now, except that units on fall back may not retreat
to objectives nor do they count towards determining who owns the
objective.

TIDBITS

These are some thoughts about the various topics.

1-artillery may not snap fire and I was wondering if we should extend
this restriction should be extended to titans and super heavies(after
all the commanders of these units worry about a lot more than the
enemies movement)
2-many comments on titans have been made we will treat these issues in a
stand alone topic just about these huge war machines since there are
many aspects to be dealt with.

TOMMORROW BEGINS A NEW TOPIC: THE COMBAT PHASE!!

The exact breakdown of the discussion will be posted tommorrow.

United we stand!
Peter
Received on Tue Feb 11 1997 - 22:44:50 UTC

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