RE: [Epic] Modeling and the game (was Casualties)

From: Snyder, Roy B <roy.snyder_at_...>
Date: Wed, 7 Jan 1998 10:13:56 -0500

In the rules it does state in various places that the vehicle hulks
are cover. If you have a Land Raider, that is carrying a hero for
instance: The land raider gets trashed, and the unit inside saves on
getting out in time; or it doesn't save on getting out in time, but
does save on the fact it is a hero. He would just be in the wreckage,
or in base to base with it. He would be using it for cover. So, it is
possible to be in base to base contact with a hulk (that is not
including those war machines that have catastrophically detonated to
nothing) and be considered in and around the superstructure, bits, and
the pieces.

-=Roy,.

----------
From: Andy Skinner[SMTP:askinner_at_...]
Sent: Wednesday, January 07, 1998 5:27 AM
To: space-marine_at_...
Subject: [Epic] Modeling and the game (was Casualties)


Does this bit of modeling have an effect on the game? Should it?
Remember that someone joined the list (still here, I assume) and
said that in one of his first games, his opponent got some Rhinos
on a crucial bridge. The Rhinos got shot, and there was the question
of whether they stay there and block the way or are removed. We
normally remove casualties from the board--the shots that blew them
up must have blown all the bits right off the bridge! Epic 40K
doesn't
say anything about this in the rules that I remember, but does
suggest
making smoke clouds or separate casualty figures. ("GW mail order?
 I'd
like to order a second Space Marine army for casualties. I'm going
to
paint them up the way I did the good ones, then spend extra work on
to
make 'em look blown up. I'll be getting into Orks soon, so I'll two
of those armies, too. You guys always seem so happy when I call."
 :-)

If you do use wrecked vehicles as scenery, do they count as terrain?
I assume they don't affect line of sight (they didn't when they were
alive), though a Land Raider is as big as at least a part of some of
my scenery. Would it add interesting (not complicating) bits to the
game to handle this? (Engineers or vehicles needed to get enemy
wreckage off the bridge.)
Received on Wed Jan 07 1998 - 15:13:56 UTC

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