Cyril Crocker wrote:
>
> Here are some house rules I've come up with for the lost units in the Eldar
> force. They haven't been fully playtested and I haven't come up with
> appropriate points yet but they're a start. The grouped section represents
> units that can be used already with the current rules - I've indicated
> where they're from. I've also included all the Aspects just for
> comparison. Most of the stats are based on SM 2nd as I don't play 40k so
> all the numbers in Codex Eldar are useless to me. If anyone has any
> suggestions please Email me. Also, I've lost the message with the formula
> for calculating points. If someone could please send it to me, it would be
> much appreciated.
>
> Eldar Speed Range FP Assault Armour Notes
>
> Grouped
>
> (Aspect Warriors)
> Dire Avengers 15 30 1 3 5+
> Fire Dragons 15 15 2 2 5+ Close Support
> Howling Banshees 15 n/a 0 6 5+
> Striking Scorpions 15 15 1 4 5+
> Dark Reapers 15 45 2 1 5+
> Swooping Hawks 15 15 1 4 5+ Jump Packs
> Warp Spiders 15 15 Dis. 3 5+ Jump Packs
> (Support Platform)
> Lascannon 15 45 AT 0 4+
> Vibro-Cannon 15 45 Dis. 0 4+
> (Fire Prism)
> Deathstalker Prism Cannon 30 45 AT 1 5+ Skimmer, Arty
> Firestorm 30 60 3 1 5+ Skimmer, Flak
>
> Lost
>
> Warp Hunter 30 45 (1) 1 5+ Distortion Cannon, Skimmer
> Tempest See Below
> -The Tempest is an Engine of Vaul with the following main weapon.
> Main Weapon Fire Arc Range FP Notes
> Tempest Laser All Round 60 6 -
>
> Cyril Crocker
> Dragon Slayer
> cyguy_at_...
> dslayer_at_...
> http://www.geocities.com/TimesSquare/Arcade/5278/
The stats look reasonable. The hard part will be the points cost for
them. I had a bitch of a time figuring points for my squat rules.
Thane
Received on Sun Jan 11 1998 - 07:14:14 UTC