Re: [Epic] Net epic

From: Seth Ben-Ezra <Azathoth_at_...>
Date: Thu, 13 Feb 1997 00:14:45 -0500

On 12 Feb 97 at 18:22, Peter Ramos wrote:

> Greetings
>
> COMBAT PHASE
>
> I guess we all recognize that this is the meat of the game, but all the
> phases dont need the same attention. shooting will be kept as in present
> version(alternating fire of units)
>
> FIRST FIRE
> As per the normal order,with the added bonus of snap fire capabilities.
>
> CLOSE COMBAT
>
> This will inevitably bring strong emotions. In this section we must
> address:
>
> CLASS OF THE MODEL OR UNIT(titan/super heavy/skimmer/etc.),this will
> relate to;
>
> PINNING: WHAT RULES TO USE!
>
> Obviously the present system is source of problems since the rules leave
> many loopholes or illogical situation.
>
> Pinning- one model physically binds the other in close combat, is the
> simple definition, before running into laying down what pins what we
> must consider the only two characteristics that are relevant to
> pinning;Size and manuverability(which is more than simple speed).
>
> Larger models:titans/super heavies/knights by sheer physical mass and
> strength cannot be pinned by lesser units.
> Skimmers: their superior manuverability makes it hard for units without
> this ability to engage.
>
> These are my ideas on the pinning system;
> 1-There are many unit designation, it would be good to contract them to
> less number of categories, maybe like: titan classed vehicles(titans and
> collosi), knight class(for lack of a better term)-these include
> shadowsword type heavies and regular knights since I think their mass
> and strength are comparable.Ground trops(include all vehicles and troop
> stands) and finally skimmers. also units should belong to one group and
> no more than one category should apply.
> example-the tempest, it is a (in my category) knight class and has the
> restrictions of such, it is not a skimmer, this is not to say it cannot
> pop-up or use other privelages of anti-grav motors, this is to separate
> the concept of skimmer from an ability(pop-up), so when you refer to
> skimmer you are refering to apinning class, not abilities, these will be
> clearly explained in each models description.
>
> Pinning will be kept simple; a unit may pin units of equal or lesser
> category( titan may pin landraider not the other way around). Skimmers
> may only be pinned by other skimmers. These were the basic pinning rules
> before TL.
>
> These are just ideas, of course, ideas are greatly appreciated!

It works for me. KISS and all, you know. :)

> ADVANCE PHASE
> As normal ,except that people have expressed that units unengaged in
> close combat should fire in the advance phase. There are many benefits
> to this so I agree with those who like the idea.

I'm not sure that I understand. What do you mean by this statement?
 
> WELL GUYS ITS YOUR TURN, OPINIONS PLEASE!!!!
>

Seth Ben-Ezra
Great Wolf
Received on Thu Feb 13 1997 - 05:14:45 UTC

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