Re: [Epic] Net Epic (morale issues)

From: Brett Hollindale <agro_at_...>
Date: Thu, 13 Feb 1997 09:39:01 GMT

At 12:29 PM 12/2/97 +0200, M the L wrote:
>> A bunch of stuff which I agree with snipped out about not having immediate
>> movement.
>>
>[snip]
>> Hear hear! I am strongly in favour of making Titans more powerful, as their
>> current weakness is pretty apparent from all the people on the list saying
>> that they don't think TItans are a good deal. It has always bothered me
>> that jet bikers and such can even have a chance of killing those things
>> (what are they gonna do? run into it?), and a required morale check for
>> being charged/charging one of them is a big step in the right direction I
think.
>
>How about taking back the 1st edition system for infantry close assaults:
>when a stand of infantry wants to close assault a titan roll a die
>1-5: split! the stand is stomped
>6: the infantrymen manage to wedge a bundle of grenades to the titans knee
> joint. Roll in the leg damage table with a +1 modifier.


Ummm. I'm not sure that a 1 in 6 chance of seriously damaging (a bit more
than 50/50 of killing) a titan in CC is really helping "make titans more
powerful". If the 5th or 6th guy (who lives through FF) actually inflicts a
hit, then the infantry are probably pretty awesome CC experts...

If you let the titan choose the order of the combats - since it isn't pinned
or for some other reasonably sensible reason (like the titan is bloody huge
or something) - instead of the attacking hordes of infantry, then it might
shift the odds a little...

Agro


>
>This is modified a bit: in 1st ede there were two damage tables; superficial
>and critical. The grenades caused automatic critical damage, so I thought the
>+1 modifier would be in order. Or maybe +2?
>Comments, please.
>
>[snip]
>> Mike the Liu
>>
>>
>Jyrki Saari
>js54904_at_...
>
Received on Thu Feb 13 1997 - 09:39:01 UTC

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