Re: [Epic] Net Epic

From: Brett Hollindale <agro_at_...>
Date: Thu, 13 Feb 1997 09:44:50 GMT

At 12:07 PM 12/2/97 +0200, you (S Birol) wrote:
>---------
>> From: Peter Ramos <pramos1_at_...>
>> To: space-marine_at_...
>> Subject: Re: [Epic] Net Epic
>> > What about units that should be moving together in a
>> > group, like IG or Orks that have to stay near commanders,
>> > or Orks inside a Dragsta field? Do you allow more than
>> > one detachment to move together? If not, snap fire
>> > could take advantage of some of the troops moving at
>> > a different time than the Dragsta, even though they
>> > should have moved together.
>>
>> Alternation doesnt save a commander from not following the cohency rules
>> of a given army, it just permits him to move units at different times,
>> units that are bound to a command structure will still follow them, it
>> just gives the commander more options as to WHEN HE WILL MOVE THEM IN
>> RELATION TO THE ENEMIES MOVEMENT.(being able to influence the enemies
>> movement as opposed to just reacting to his movement as in the previous
>> system).
>>
>> As for the dragster, remember that not only shots targetted to units
>> within the field are deflected, but shots that trace line of fire
>> through the template of effect are also effected thus giving interesting
>> options of blocking whole lanes of fire(as the ork player would move
>> this unit first)thus forming a screen behind which other units may pass.
>> in certain ways the dragster will behave more effectively, but with the
>> snap fire rules if he is picked off will leave that portion of the
>> advance naked, the way I see it theres both pros and cons to its use and
>> thats what we want after all!!.
>
>How about clarifying the movement rules a little bit more.
>1. The "sub-phases" within the movement phase reflect the speed and agility
>of the units. The less agile a unit is, the earlier it moves. So, what
>stops a unit from moving earlier than its sub-phase? Suppose you want to
>pin a tank detachment with a bike detachment *before* it moves?


Too reasonable to refuse, surely?


>2. How about letting a player move as many units as he chooses, providing
>that the said units belong to the current sub-phase or a later one? After
>all, moving first is a disadvantage (thus the sub-phases).


Although, as you point out above, it can be an advantage...


> We may say that
>a player should move "at least one detachment during each alternation".


Sounds good to me.

Agro


>
>S. Birol Akmeric
>
>nethol_at_...
>
>
Received on Thu Feb 13 1997 - 09:44:50 UTC

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