Re: [Epic] Net Epic - Close combat morale

From: Brett Hollindale <agro_at_...>
Date: Thu, 13 Feb 1997 09:47:36 GMT

At 01:06 PM 12/2/97 +0200, you wrote:
>On Wed, 12 Feb 1997, Jyrki Saari wrote:
>> How about taking back the 1st edition system for infantry close assaults:
>> when a stand of infantry wants to close assault a titan roll a die
>> 1-5: split! the stand is stomped
>> 6: the infantrymen manage to wedge a bundle of grenades to the titans knee
>> joint. Roll in the leg damage table with a +1 modifier.
>> This is modified a bit: in 1st ede there were two damage tables; superficial
>> and critical. The grenades caused automatic critical damage, so I thought the
>> +1 modifier would be in order. Or maybe +2?
>> Comments, please.
>
> Actually, the photocopies I have say that the grenades cause a normal
> hit to the legs, but has a chance of causing critical damage. 6+ for
> Frag grenades, 4+ for Crack grenades and 4+ for Melta Bombs. This is
> what it says, but I personally think the +1 is simpler and better. :)
> (also, +2 is added to the first roll if the titan can't move)
>
> Now about close combat in general.
> I suggest implementing the 1st edition rule of losing close combat.
> "Any detachment that loses more melees than it wins during a turn
> must take a morale test in the end phase of the turn." Reasonable?
> It would work better of course if we had saving throws for infantry
> as 1st edition had..
>
> 1st edition also has some nice modifiers for close combat and separates
> vehicle -vs- infantry melees. Here is the close combat table:
>
> Infantry -vs- Infantry
> Charge orders +1
> Fall back orders -2
> Each stand over 1 involved in melee +3
>
> Infantry -vs- Vehicles
> Infantry stand in the open -1
> Infantry stand in soft cover 0
> Infantry stand in hard cover +1
> Charge orders +1
> Fall back orders -2
> Each squad over 1 involved in melee +3
> Target vehicles AR +/- AR
> (not quite sure what this is..)
>
> Vehicles -vs- Infantry
> Vehicle is a dreadnought +2
> Vehicle is an armoured vehicle +1
> Charge orders +1
> Fall back orders -2
> Each vehicle over 1 involved in melee +3
>
> I also support the idea of having to roll a morale check when
> charging a titan. (with infantry/fast attack troops that is..)


I still think that if the things are on the battlefield, then soldiers would
be trained to face it...

(Daemons MAY be a special case as the fluff indicates that the Emporer keeps
the existance od daemons as secret as he can, so obviously his troops are
NOT trained to deal with THEM!)

Agro



> A few more additional snips from 1st ed.:
> Titan Stomp Attacks
> "Titans may make stomp attacks against any infantry stands that
> they move over during the movement phase. Roll a d6 for each stand
> that is stomped; on a roll of 4 or more the stand is destroyed.
> Stands with first fire orders may make snap fire attacks before they
> get stomped, and such attacks will take place inside the titan's
> void shields."
>
> Vehicle Overruns
> "Vehicles may overrun infantry stands in the open during the movement
> phase. The stand being overrun may snap fire at the vehicle if it
> has first fire orders. If the vehicle survives it may make and
> immediate close combat attack and then carry on moving.
> A vehicle may only make one overrun per movement phase. However,
> it may stop after the overrun and attack the stand again in the close
> combat segment."
>
> Opinions?
>
> - Jason
>
>
Received on Thu Feb 13 1997 - 09:47:36 UTC

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