Re: [Epic] Net Epic - Close combat morale
> On Wed, 12 Feb 1997, nethol wrote:
> > > I suggest implementing the 1st edition rule of losing close combat.
> > > "Any detachment that loses more melees than it wins during a turn
> > > must take a morale test in the end phase of the turn." Reasonable?
> > > It would work better of course if we had saving throws for infantry
> > > as 1st edition had..
> > Again, this would make the game like Warhammer. Don't we already have
> > enough moral checks? The guys would hardly find time to shoot from
> > contemplating if they should run or not. Too many checks makes the game a
> > war of chickens. The above suggestion *is* reasonable, as in "realistic",
> > however makes the game weaker. We should, of course, seek to imitate
> > reality in the tactical issues, but shouldn't forget that we are designing
> > a game (and aiming it to be playable), rathet than a simulation.
Well, I agree the line has to be drawn somewhere, but there are some
things that will add more to the game even if they slow it down a little.
I have always disliked that after a great CC between several detachments,
the guys that were almost wiped out still decide to keep on fighting the
next turn against hopeless odds. Of course, if the unit breaks, they
will have to take a morale check anyway. But if the almost wiped out
detachment is from a company, I think the detachment should take its
own morale check to see if the surviving guys in the detachment want
to keep fighting.
Only one morale check should apply, so if a detachment loses CC and
breaks, they will only take one morale check.
Opinions? How about the original 1st ed. system I proposed with the
above clarification?
- Jason
Received on Thu Feb 13 1997 - 16:57:11 UTC
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