Re: [Epic] EPIC40k Rumor (Control)

From: Brett Hollindale <agro_at_...>
Date: Thu, 13 Feb 1997 21:37:06 GMT

At 09:14 AM 13/2/97 -0600, you wrote:
>At 11:27 AM 2/13/97 +0000, you wrote:
>
>>>I have a problem with not killing them. You see, in modern combat (what
>>>this is based on) assault is a deciding factor. Either you overrun the
>>>enemy, causing massive casualties, or one of you retreats, and takes massive
>>>casualties. You don't fall back and simultaneously prevent casualties. You
>>>don't fall back and maintain any sort of unit cohesion. It's too late for
>>>that. You die in droves. Period.
>>
>>Once you're in HTH, I agree,
>
>You don't need to be in hth. Short range also works when you have missile
>weapons.
>
>>but isn't it possible to see a horde of 50 guys
>>storming your 5 man bunker and bug out before they get there?
>
>That would be moving back before cc occurs
>
>>But I agree that CC works fine (and simulates real combat pretty well) the
>>way it is. Changing it to what has been mooted by rumour control sounds
>>pretty awful IMHO...
>
>I actually like the suppression idea. Let me explain a basic tactic . . .
>roughly 1/2 to 1/3 of your firepower is used to pin the enemy in place. In
>the Marine Corps it is usually the machine gun section and support at
>company level, a squad (preferably reinforced) at platoon level, or a fire
>team (hopefully reinforced) at squad level. This is referred to as the
>"base of fire." The remaining force, referred to as the "maneuver element",
>flanks the enemy and approaches them for the assault. On a predetermined
>signal (most units have an SOP default signal) the base of fire shifts fire
>away form the assaulting element, but keeps firing at the far end of the
>enemy position. This makes noise and suppresses the enemy that are not
>being currently assaulted. As the maneuver element sweeps across the target
>the cease fire command is given to the base fo fire and the assault element
>finishes the enemy off. Simple and devastatingly effective when
>well-coordinated.
>
>SO, after all that, the idea of using effective suppression is a good one,
>and realistic in my opinion.
>
>>(For the record, I'm not a soldier but I do a lot of full contact medieval
>>combat - hand to hand combat supported by arrow fire - and recon that I know
>>a thing or two about assaulting armies in CC...)
>>
>>Agro
>
>I used to do SCA stuff, too. It is lots easier to run from a bunch of guys
>with swords and a bunch of bowmen than it is to run from automatic weapons.
>
>Temp
>

Can't argue that...

Agro
Received on Thu Feb 13 1997 - 21:37:06 UTC

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