RE: [Epic] Variation Rules

From: COOK MATTHEW JOHN <PBS4661_at_...>
Date: Sat, 7 Feb 1998 14:09:07 +0000

On 6 Feb 98 at 15:35, Miller, Chris wrote:

>
>
> > When we first started hearing about Epic 40K, this list had many card
> > supporters. One of the things people wanted to keep was the cards.
> > We
> > talked about how you could build detachments just like the card
> > organizations
> > if you wanted to. (Whether or not they would have been very
> > effective.)
> >
> ------> Yeah, seems like it was a sore point for some and a requirement
> for others...
> > I don't mind not having the cards, because I find I try more unit
> > types
> > than I would have before, but I'll be happy when I get enough
> > detachments
> > that I'm happy with to just pick detachment sheets, rather than design
> > the detachments for the game.
> >
> > andy
> >
> --------> Yep, I find I tend to use certain formations over and over.
> Gives it a little more continuity...
>
> Chris Miller
>
Erm this thread has changed its tune slighltly.
My initial post was about trying to stop people getting stuck using
the same formations and army composition (I'm an Ork Player myself).
Admittedly some of the answers went towards stopping cheese but is
coming back to my inital problem.
I suppose the main reason I got stuck is didn't have as much painted
as my oponent most of the time therefore he allmost allways wanted
big games which meant I had to field most of my painted mini's.
It was made worse as I was allways bolstering breakpoints of my clans
to max having big formations, but trying to keep vp's points low.
Even Mega Gargants didnt help changing compostions much, 'o you
just destroyed my Gargant with one of your Imperators have 19vp's
why not(14 for Mega, 3 for stompers, 2 for Bonebreakers etc)!


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Received on Sat Feb 07 1998 - 14:09:07 UTC

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