Did anyone come up with any rules for the following under 40k system.
Ghazgkull Thraka & Marine Characters
Mekboy Gargant
MadBoyz
Wildboyz
Dragsters
Any rules for ork tanks which wer'nt just Battlewagons ie
Deathrollers (upgrade to battlewagon to give + to assualt maybe)
Braincrushas
Gutrippas
Lungbursters
Gobsmashas
Squig Katapults
Spleenripas
Rhino's & Landraiders?
etc
This list is from memory so may have missed some but you get the
idea.
Did anyone experiment with clans distingtions, I really liked these
and Mekboy cards added more character to the army.
Do people try to use detachments all of one clan know or not.
I guess this would mean lots of repainting for me to achieve now.
Was going to use detachment of 5 Battlefortress 2 Gibletgrindas, 1
Skullhamma and 2 of the new ones.
Was wondering how to paint new ones either different clans or same.
So far Skullhamma - Goff, (too go with 1 of my 2 Goff
clans to make it mechanised)
Gibletgrinda - Evil Sunz, Giblet Grinda - Deathskull
Plus any comments on this unit, if it works well togethor, its uses,
whether should have infantry detachment designed to be carried by it
etc.
**********************************
*** THE COOKIE MONSTER RETURNS ***
**********************************
AKA: Ghaz,Ghazgkull,Mat,Sparrow,Cookie,Walter Tatum,
Alberto Giovanni,Damien Black
From "Mark Humphries (EUKFINC1PO)"
<mhumphri_at_...> Mon Feb 9 05:09:27 1998
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From: "Mark Humphries (EUKFINC1PO)"
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Subject: RE: [Epic] Biotitans
Date: Mon, 9 Feb 1998 13:09:16 -0000
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I must admit to not taking Bio-titans, because they are relatively easy for
an Imperial or Eldar player to destroy. (the person I play against).
As they have no protection other than their high armour and wounds, all that
seems to shot them are Anti-tank or Death Ray weapons. With the Death Rays
also causing Critical Hits each time both the supposed advantages of the
Bio-titan I have found to be easily countered.
Up until the WD with the optional Deathstrike rules, guess what happened to
any Bio-titan on my side of the board.
Cheers
Mark
> ----------
> From: Michael & Catherine Goh[SMTP:cmgoh_at_...]
> Sent: 07 February 1998 15:14
> To: space-marine_at_...
> Subject: [Epic] Biotitans
>
> I think that the Tyranid Biotitans are rather average. Despite the
> arguement that they have a higher wounds to represent their regenerative
> abilities, critial hits tend to do more damage.
>
> Their weapons are also nothing remarkable. I would like to have seen say
> ripper tentacles adding plus one assault per opponent in close combat and
> perhaps biocannons being like nurgles rot vs war engines (from Man O'War -
> possibly causing more damage in each end phase).
>
> Sorry, I was just going through one of my old white dwarfs stating how to
> use them in epic 2nd ed making me think that the current ones aren't all
> that great. I'm sure we've been through that discussion before though.
>
> Mike (Erax)
>
Received on Mon Feb 09 1998 - 12:23:20 UTC
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