Re: [Epic] EPIC40k Rumor (Control)

From: Earl Corbin <earl_at_...>
Date: Wed, 12 Feb 1997 18:20:50 -0500

----------
> From: space-marine_at_...
> To: Earl
> Subject: Re: [Epic] EPIC40k Rumor (Control)
> Date: Wednesday, February 12, 1997 4:08 PM
>
>
> On Wed, 12 Feb 1997, Eric M. Siegel wrote:
>
> > Paul Tobia wrote:
> > >
> >
> > > > A few questions:
> >
> > >
> > > > 3. Do the rules clarify some classic "doom-weavers vs void
shields",
> > > > blah, blah, blah issue ?
> > >
> > > Yep... Doom weavers now only act as supression weapons. The
casualties
> > > inflicted by a slow moving cloud of monowire are too small to model,
but
> > > you cause a lot of disruption as people scramble to get out of it's
way.
> > >
> > So basically Doom Weavers are now more useless than even Warp
> > Hunters were? Wow, not much chance of seeing them on a battlefield
> > ever again.
>
> This is Rumor Control yadda, yadda, yadda...
>
> Nope... because supression plays a _big_ part in the game. Doom Weavers
> as being artillery can fire before an opponent's movement (Preparatory
> Bombardment) and supress a detachtment at the beginning of a turn. A
> supressed detachment then has to make individual tests to move or charge
> into CC. A supressed detachment automatically has it's shooting power
> diminished.
>

Has anyone ever played the computer game, "The Perfect General"? It has
rules very similar to this. Anything near an artillery strike is stuck for
the rest of the turn. Artillery fire is the first part of the turn.

Earl Corbin
earl_at_...
Received on Wed Feb 12 1997 - 23:20:50 UTC

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