RE: [Epic] SM Chaos - wasUncheesy detachments

From: Miller, Chris <CMiller_at_...>
Date: Fri, 13 Feb 1998 11:13:45 -0600

> >
> > --------->Ah, but you can form a shoulder-to-shoulder line of
> Minotaurs and
> > seal off those bikes from getting to the tarantulas sometimes.
>
> Well, we played that units blocked LOS, so if I
> totally surrounded my cannons/whatever with minotaurs, they
> wouldn't be able to fire. So I saw the squats as a better
> buy since they could shoot the crap out of any jetbikes that
> tried the 'mad dash for the arty' trick.
-------> You can leave a slot between units wide enough to see through,
but not wide enough to walk thru, ya know. It finally got to where the
"Form Square!" order was SOP around the Cannons, as otherwise they were
meat.
> The big plus to Chaos's transports, I guess, is
> that the Rhinos could go off and do something useful after
> they've delivered their cargo, while the SM ones have to
> sit around looking vulnerable. Nothing like having 9+
> Rhinos screaming across the board ramming anything in their
> way. =)
>
----------> Ah, the intimidation of the Rhino Charge, I'd forgotten
that. Could use 'em as bodyguards for those 20 tarantulas, too. Does
this count as "doing something useful"? : )


> > Surely they had
> > rhinos, raiders or a T-hawk - or a daemon engine of some kind...with
> loyal
> > marines, it was only a pain when yo wanted them to use a t-hawk as
> you just
> > lost their integral transport with no gain
>
> There was a gain, a rather substantial one - the
> detachment's break point stays the same. That's merely
> useful when it comes to individual detachments (and who
> buys individual detachments of marines, anyway?), but it's
> very potent when you're flying in companies. One of my
> friends would routinely mount an entire veteran company
> in THawks - 19 stands with +4 CAF and morale of 1, flown
> into wherever they're needed, and you need to kill *15*
> of them in order to get any VPs. Nasty.
>
--------> I _suppose_ that could be a plus, if you want to look at it
that way...

> >- and heck no I didn't use
> > scouts
>
> Good man. =)
-------> That was what they always did in WD reports..."Scouts in
T-hawks"...good lord you'd think there was a card for that. I never did
that. Assault Marines, at least. Dev marines once (weird terrain). Vets
a lot. Termies at times, though the LR loss stung a bit. Grey Knights a
few times, when I didn't think teleport was a good idea. But scouts?
Right.

> > > Nurgle's Rot is definitely worse than the Tzeentch
> > >reward, which is really only useful if (1) your opponent has
> > >some high-priced models in his army
> > -------> Always.
> > and (2) you can get close
> > >enough to throw the vortex.
> > -------> Thawk'd marines, like the plague boys.
>
> Firestorms. =) Plus the 'plague boys' have it easier
> in that they just have to survive to the end phase; the 1000
> sons need to be able to shoot and need LOS to their target.
>
--------> Well, that was the point right - Eldar stomp Chaos a lot...

> > > And even then, there's a good
> > >change the dang thing doesn't even hit. Meanwhile, a lone
> > >death guard stand can wipe out gobs of enemy troops and light
> > >vehicles with no problem.
> > -------> True, but the Vortex goes _somewhere_,
>
> Not in my case it doesn't. It also ALWAYS collapses
> in the first end phase to come along. Feh.
-------> Well that's YOUR problem, mister. My problem was armor saves
when I played chaos. Especially things that were supposed to make them.
If they had a 2+, you can bet I'd roll a 1 at least once a turn. My
friends was Magnus' eye and flyers. The eye normally hit once per game,
and his flyers regularly died the first turn. This was even after he
learned to stop flying them over Goff Nobz with the mekboy card where
they get an extra shot (Kustom Shootas, I think), so you get 24
shots...even Tzeentch ain't gonna "change" that outcome. Even after that
lesson, they died every single time. Towers too, but that was just
because they sucked...: )

> > > Contagions are useless. Period.
> >
> > --------> Naturally - so I didn't buy any, and now they look like a
> decent
> > unit under the new rules...maybe that's another post...
>
> Flamers are another one like that. Useless in SM/TL,
> the exact opposite in E40k. You'd think they're doing it
> deliberately - evil bastards! =)
>
> Scott Shupe
>
------> OK, now that "evil: thing IS another post. and I had flamers.
You're right, they sucked too. At least they came with the GD's, so I
don't have to suffer the shame of having purchased them deliberately.

Chris Miller
Received on Fri Feb 13 1998 - 17:13:45 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:10:19 UTC