[Epic] Amended Alternative Movement Rules

From: Sean Smith <seans_at_...>
Date: Sun, 22 Feb 1998 09:56:39 +1300 (BST)

Alternative Epic 40k Movement Rules

All units:

- half their movement if crossing a marsh and or swamp during the
  movement or assault phase;
- increase their speed by 50% if moving along a road for the whole
  of a movement or an assault phase.
- If more than 50% of the units involved in a close combat have
  charged down a slope during the assault phase a +1 is added to their
  close combat die roll. War engines (WEs) don't get the bonus for
  charging up or down slopes and units charging WEs don't get this
  bonus.

Infantry:

- must use all of their movement during a movement or an assault
  phase to cross a river, except at fords and bridges;
- must immediately halt when they come to the edge of a river;
- half their movement if crossing a stream or river ford during the
  movement or assault phase.

Vehicles:

- half their movement if moving through a wood during the movement
  or assault phase (except for the exceptions below);
- bikes, horses and other similar types of vehicles can move at full
  speed through woods;
- Gibletgrindas and similar types of vehicles can move at full speed
  through woods;
- half their movement if crossing a stream and river ford during the
  movement or assault phase;
- half their movement if crossing a marsh and or swamp during the
  movement or assault phase;
- crossing a marsh or a swamp must immediately halt if they roll a
  1 or 2 on their dangerous roll;
- can use the crests of hills and other similar types of terrain
  to take up hull down positions. A vehicle which is hulldown is at
  -1 to hit from direct fire at its front. Vehicles do not get the
  benefit of hull down if fired at by:
  *barrage weapons,
  *weapons mounted on titans which are higher up than the crest of
   the hill,
  *units that can pop up;
- in fortifications get a -2 hull down bonus vs direct fire from
  their front and -1 bonus if fired at by:
  *barrage weapons,
  *weapons mounted on titans which are higher up than the crest of
   the hill,
  *units that can pop up;
  [Are there any suggestions on how I could give vehicles with armour
  6 the additional benefit of hull down?]
 
War Engines

- Only War Engines (WE) which have legs can enter ruins or woods, however
  they move at half speed;
- WEs crossing a marsh or a swamp must immediately halt if they roll a
  1,2,3 or 4 on their dangerous roll.


-- 
 Sean Smith 
 
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Received on Thu Jan 01 1970 - 00:00:00 UTC

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