Alternative Epic 40k Movement Rules
All units:
- half their movement if crossing a marsh and or swamp during the
movement or assault phase;
- increase their speed by 50% if moving along a road for the whole
of a movement or an assault phase.
- If more than 50% of the units involved in a close combat have
charged down a slope during the assault phase a +1 is added to their
close combat die roll. War engines (WEs) don't get the bonus for
charging up or down slopes and units charging WEs don't get this
bonus.
Infantry:
- must use all of their movement during a movement or an assault
phase to cross a river, except at fords and bridges;
- must immediately halt when they come to the edge of a river;
- half their movement if crossing a stream or river ford during the
movement or assault phase.
Vehicles:
- half their movement if moving through a wood during the movement
or assault phase (except for the exceptions below);
- bikes, horses and other similar types of vehicles can move at full
speed through woods;
- Gibletgrindas and similar types of vehicles can move at full speed
through woods;
- half their movement if crossing a stream and river ford during the
movement or assault phase;
- half their movement if crossing a marsh and or swamp during the
movement or assault phase;
- crossing a marsh or a swamp must immediately halt if they roll a
1 or 2 on their dangerous roll;
- can use the crests of hills and other similar types of terrain
to take up hull down positions. A vehicle which is hulldown is at
-1 to hit from direct fire at its front. Vehicles do not get the
benefit of hull down if fired at by:
*barrage weapons,
*weapons mounted on titans which are higher up than the crest of
the hill,
*units that can pop up;
- in fortifications get a -2 hull down bonus vs direct fire from
their front and -1 bonus if fired at by:
*barrage weapons,
*weapons mounted on titans which are higher up than the crest of
the hill,
*units that can pop up;
[Are there any suggestions on how I could give vehicles with armour
6 the additional benefit of hull down?]
War Engines
- Only War Engines (WE) which have legs can enter ruins or woods, however
they move at half speed;
- WEs crossing a marsh or a swamp must immediately halt if they roll a
1,2,3 or 4 on their dangerous roll.
--
Sean Smith
Home - Seans_at_...
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Received on Thu Jan 01 1970 - 00:00:00 UTC