Re: [Epic] [Epic 40k] Ideal 2000 point Armies

From: <pentacle_at_...>
Date: Wed, 04 Mar 1998 14:48:28 -0500

At 07:26 PM 3/4/98 +1300, you wrote:
>It would be interesting to see different list members
>ideal 2000 point army lists.
>
Army List: Jester's Angels

1st Company Jesters Sceptre 1st Company Jester's scepter (p 2)
10 Terminators 10 Terminators
5 Support Weapons 5 Razorbacks
5 Dreadnoughts 5 Dreadnoughts
Captain In Landraider Librarian In Landraider

2nd Company Jester's Cap (Raven Wing)
Librarian In Landspeeder
Captain In Landspeeder
2 Landspeeders
7 Attack Bikes
5 Bike Units

3rd Company Jester's Prank
5 Tactical in Rhino
2 Devastor in Rhino
2 Assualt in Rhino
2 Bikes Units
6 Vindicators
2 Landspeeders
4 Attack Bikes
Librarian In Razorback
Captain in Landraider

Tactics for the army as whole:
The idea of the Army is maximum mobilty, and assault support. I wanted an
army I could break appart into set components and then zero in on specific
targets and crush them from all sides. The speed of the second and third
companies coming in to support the first company assaults

The Functions of specifc detachments in the army:
1st company
The support weapons of the first company made mobile and protected slighty
by the razorbacks are set in cover positions as the terminators and
Dreadnoughts join in crushing assualt moves. The shear size of these paired
detachments, is an effort to make up for the lack of War Engines.
2nd Company
Theis bike company is purly for speed. Designed to come in on a detachment
right before the Terminators and Dreadnoughts to strafe them and soften
them up. The land speeders skimmer ability coming into to play as terrain
allows, mainly ment to get in firepower range and rain down death. This
company is an an answer to Eldar mobility.
3rd Company
A general purpose highly mobile company ment for clean up and support.
Putting all the walking unit into Rhinos giving a higher movement too allow
them to flank on the far side of 2nd company, as the termies come up the
middle. The vindicators are there for CC support in case the enemy is Orc
or Tyrannid.

Armies Strengths:

First of all as an all Space Marine army, the stradegy rating of 5 is a
small advantage. Also higher mobilty with the use of more bike and land
speeder units allows for quick attack and change of direction for support
and attack. The shear size and save ability of 1st Company in total gives a
big but damage resistant target while other the other companies move into
support and suppression positions.

Armies Weakness:

The shear firepower of a titan is formitable, and template weapons will
reak havok on my army to to all the unit stands that will be involved in
any giving fight. The rhino carried troops especially are a problem in that
getting them to a fight and keeping them alive for any possible attacks or
assaults will be a problem. If given the option for another thousand points
I might include a couple of IG detachments, both with titans, 2 war hounds
and a warlord with Deathray, 2 heavy weapons batterys, and close combat
weapons.

                Aerich Frodoson
                        When all else fails, you die
Received on Wed Mar 04 1998 - 19:48:28 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:10:26 UTC