--- A few comments: This army has specialized detachments but on the whole has a little bit of everything except war engines. I often do field super heavies or Titans in 2,000 points but this army happens to have none. On the whole, it has a detachment for every purpose. The Supreme Commander and the Terminators with the Land Raiders and Dreadnoughts make a fine 'anvil' against which to let your opponent smash his army. The bikes and drop pod/Thunderhawk-borne assault squads let you counter quick enemy detachments, developing maneuvers and reinforce threatened areas or grab objectives. The predators give you another set of tanks aside from the land raiders with which to duel your opponent. The scouts are a good screen and can annoy your opponent if he doesn't pay attention to them (hey, 12FP on overwatch...) Finally the tactical squads with Whirlwinds as backup are for those big massed formations your opponent may field. They are also great as a slightly smaller anvil. I have played a 3-way scenario vs. Orks and Chaos with this army, had both gang up on me and gave as good as I got while being attacked from all sides. Of course, there wasn't much left at the end of the game, but... <grin> Remember that one, Scott? Hope it helps. As soon as I get the next update for my web page finished, along with the next set of Campaign Rules (haven't forgotten, Carl!) I'll put up all 25 or so army lists and 100 or so detachments I've created so far... Regards, - ErikReceived on Thu Mar 05 1998 - 02:02:10 UTC
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