Re: [Epic] [Epic 40k] Ideal 2000 point Armies

From: Tim MacPherson <tim_macpherson_at_...>
Date: Wed, 4 Mar 1998 20:07:56 -0800

Well I hate to rain on your parade but your army is also illegal. Each swarm
requires a minimum of THREE synapse creatures per swarm.
(Hive Tyrants or Tyranid Warriors in any combination) Your swarms only list
one synapse creature ..the Hive Tyrant

Hive Tyrant Tim


-----Original Message-----
From: Sean Smith <seans_at_...>
To: Epic Listserv <space-marine_at_...>
Date: Wednesday, March 04, 1998 3:59 PM
Subject: [Epic] [Epic 40k] Ideal 2000 point Armies


>Below is my version of an ideal 2000 point tryanid army,
>that I promised to post to the list.
>
>Tyranid Army List:
>
>Mycetic Swarm - 1 Hive Tyrants 50
> - 3 Temagant broods (15) 105
> - 7 Genestealer broads (14) 140 295
>
>Tryanid Hive mind Synapse-Nexus - Dominatrix 490
>
>1st Tyranid Swarm - 1 Hive Tyrant 50
> - 3 Dactylis broods (9) 288
> - 3 Temagent broods (12) 84 422
>
>2nd Tyranid Swarm - 1 Hive Tyrant 50
> - 1 Zoanthrope brood (1) 15
> - 3 Assault Spawn broods (7) 196
> - 6 Genestealer broods (12) 120 381
>
>3rd Tyranid Swarm - 2 Hive Tyrant 100
> - 1 Zoanthrope brood (2) 30
> - 1 Assault Spawn brood (2) 48
> - 3 Hormagaunt broods (1) 105
> - 3 Lictor broods (6) 119 402
>
>Tactics for the army as whole:
>
>This army is designed to get into close combat asap. The idea
>being that the quicker it gets into close combat the less
>opportunity the enemy has to reduce its strength with direct and
>indirect fire power.
>
>This army wants has much terrain on the battlefield as
>possible, particularly woods. The 1st Swarm should
>match into woods within range of the enemy and then
>use its disrupt weapons to reduce enemy fire at
>the other swarms.
>
>The other swarms should always be on march orders until
>they get within charge reach of enemy detachments. They
>should avoid being in range and LOS of enemy direct
>fire weapons as much as possible. Ideally the swams should
>march from wood to wood.
>
>Its vital that the hive tryants always attempt to be
>out of range or LOS of enemy anti-tank weapons and
>deathrays. Hive tryants therefore should always try
>end their movement in a wood or building.
>
>I haven't included airpower because I don't think the
>cost justifies the benefits, particularly because
>tyranid airpower is so easily countered by other
>armies.
>
>The functions of specific detachments in the army:
>
>The mycetic swarm is multi-functional. First, it creats
>uncertainty in the enemy mind. Second, it can be used take
>out the enemies long range direct and direct fire units,
>if the enemy leaves them unprotected. If the enemy protects
>his long range direct and direct fire units, this reduces
>the resources he has to do other things. Third the spores
>enable swarm to get close enemy detachments without being
>fired at. Ideally they should be dropped in wood. I am
>not happy with design of this swarm, I will post a redesign
>version at a later date.
>
>The Dominatrix role is primarily to provide the additional
>reroll and to support assaults. A secondary role is to
>deal with titans with its death rays and energy pulse. The
>idea would be that the temagants and assault spawn would knock
>down the shields of enemy titans and then the Dominatrix
>would fire.
>
>The function of the 1st swarm is to disrupt enemy
>detachments, thereby making it easier to assault them.
>The temagants were include to act as a snapfire screen.
>If the enemy does not have aircraft then the temagants
>can be used to fire directly at the enemy. I decided
>not include exocrines because would be easily countered
>by IG and Chaos artillery and dactylis are much better
>at disrupting enemy detachments and dealing with enemy short
>range artillery, such as whirlwinds.
>
>It is particularly important that assault spawn in the 2nd swarm
>are more than 6cm apart, when they are transporting
>units, because if a vehicle touched by a barrage template it
>is considered to be under it.
>
>Armies Strengths:
>
>- Highly manvourable.
>- Excellent in close assault.
>
>Armies Weakness:
>
>- Very vulnerable to enemy long range direct and indirect fire,
> if in the open.
>- It will have a difficulty to dealing with enemy titans.
>- If the hive tryants are taken out the army is in deep shit.
>
>
>---
>
>Sean Smith
>
>Seans_at_...
>
>---
>
Received on Thu Mar 05 1998 - 04:07:56 UTC

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