At 08:23 PM 2/18/97 -0600, you wrote:
>duckrvr_at_... wrote:
>>
>> WHFB is predominantly Napoleonic in its movement and combat from what I'm
>> given to understand.
>>
><rant>
>Of course it's Napoleonic. All GW's rules are Napoleonic in form.
>Donald Featherstone seems to be the only rule writter out side of there
>own that they ever read.
Thanks for agreeing with me, I think . . .
>In most WWII or modern games
>it is seldom the the on board mortar is "out of range" and the support
>Arty is "off board". The idea that it is short ranged enough that
>"charging the guns" is not only possible, but a good idea, is, well,
>silly.
Silly? You mean like the fact that the jetbikes can only fly at 35mph?
(Assuming human running speed = roughly 10mph in battel gear) Or hover
tanks are slower than our current ground tanks? (25mph on charge for a
falcon, vs. a 45-50 mph cruising speed [60mph top] for an M-1A1 Abrams) If
you want your artillery off board, then you should have to name your
coordinates the turn before (or farther in advance) of when it hits. If you
need rationalization, then assume they need the reduced range so their
tracking systems can accurately engage quick moving targets effectively, or
perhaps othe anti-artillery technology comes into play at long ranges (Star
Wars Defense System stuff shooting down warheads, or worse, diverting them).
Temp
Received on Wed Feb 19 1997 - 16:23:40 UTC
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