I tried to come up with a 2,000 point Ork army to capture the flavor of
the all of the Ork clans. However, I ended up with such small
detachment sizes, that I wonder how effective this force might be. Any
comments?
Sarur Naz, Warlord of Dark Moon Tribe ........................ 350
Warlord in command gargant
Bad Moons Moongleamz Bossclan ............................... 299
Wazgrim Narbad, Warboss w/Battlewagon
Weirdboy in Battletower
Nobz Mob (2)
Shooty Boyz Mob (2)
Boyz Mob (1)
Boyz Mob (1)
Gretchen Mob (2)
Battlewagon Mob (2)
Traktor Kanon Big Gunz Mob (2)
Shokk Attack Big Gunz Mob (2)
Stompa
Dreadnought
Blood Ax Teef Snatchas Bigmob ................................. 198
Duffskab Mugshak, Warboss w/Battlewagon
Nobz Mob (1)
Stormboyz Korps (3)
Kommandos Mob (2)
Battlewagon Mob (2)
Speed Freeks Mob (2)
Flakwagon
Deathskulls Deathbonez Bigmob ................................. 200
Urty-Slag Gutsnik, Warboss w/Battlewagon
Nobz Mob (1)
Shooty Boyz Mob (1)
Boyz Mob (2)
Boyz Mob (2)
Pulsa Rokkit Big Gunz (1)
Stompa
Dreadnought
Flakwagon
Evil Sunz Sungrinz Bigmob ......................................... 197
Grublug Skumskab, Warboss w/Battlewagon
Nobz Mob (1)
Boyz Mob (3)
Boyz Mob (2)
Battlewagon Mob (2)
Battlewagon Mob (2)
Battlewagon Mob (2)
Goff Black Gruntz Bigmob .......................................... 132
Gobstuf Gutzkop, Warboss
Weirdboy
Nobz Mob (2)
Skarboyz Mob (4)
Goff Garg Dur Karts ...................................................
170
Battle Fortress
Battle Fortress
Snake-Bites Batwingz Bigmob ................................... 154
Wortgul Oguz, Warboss on Boar
Boarboyz (3)
Boarboyz (2)
Boyz Mob (1)
Squiggoth
Squiggoth
Nark Karts Kult
......................................................... 150
Nazgut Wortnob, Warboss Buggy
Speed Freeks Mob (3)
Bikeboyz Mob (3)
Speedsta w/Death Ray
Snazzy Narks Kult ...................................................
150
Durgrim Grotslag, Warboss Buggy
Speed Freeks Mob (3)
Bikeboyz Mob (3)
Speedsta w/Lifta Droppa
Army Total .............................................................
2000
Tactics as a whole:
I wanted a force with two strong anchor detachments with a balance of
shooty detachments, assault detachments, and speedy detachments to
compliment the two anchors. The army could be deployed to take
advantage of pincer, wedge, inverted wedge, and oblique formations.
Detachment Functions:
The Deathskulls and Bad Moons are shooty troops and I envision them as
forming a battle line/group with the gargant.
The Snake-Bites, Blood Axes, and Goffs are the first assault wave and
form a battle line/group with the battle fortresses.
A Kult of Speed on each flank, and the mechanized Evil Sunz as a reserve
detachment to be deployed where needed.
Strengths:
Flexibility of deployment. The shooty detachments have a decent chance
in an assault. The assault units are not bereft of fire power.
Weaknesses:
The size of the units present a problem in that they are easier to
break. The Orks take a lot of pounding as their predominately infantry
detachments advance. My biggest fear is the units breaking before being
able to close with the enemy.
I tried to remain faithful to the fluff, but at 2,000 points, I could
not maintain the Nobz, Boyz, and Gretchen ratios of the clans.
-- Elaine
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Received on Thu Mar 05 1998 - 20:33:06 UTC