> ---------> OK, call me the "Fluff Nazi", but you do know these things
> are supposed to be unique, right? Now we have two being used in the same
> battle? And as someone else posted, these are fairly easy to shut down
> with BM's, and they don't like deathray's much either.
>
Most ordinatus are highly specialised and created for one job, therefore
are unique, the 3 avalilable (Golgotha, Mars, Armageddon) are variants
that have proved themselves on multiple occassion and have earned
themselves the title of official variant on the STC. They are the three
most widely used designs of the template, and are the most flexible.
> Anyway at first glance this looks a reasonable IG army - lotsa
> infantry, an artillery contingent, no Tanks though? I guess Hellhounds,
> etc count. The only thing which kind of surprises me (even knowing your
> dislike of Chimeras) is the slow speed of this army - everybody walks
> except for the main RR detach. Comparing it to the previously examined
> ork army, the KOS and battlefort-mounted unit might cause it some
> problems. I may have to play a game with a friend using these forces to
> see what happens. Have to talk to him. Maybe some others can try this
> too?
>
I have found from experience that an IG infantry and titan army is a
nearly unstoppable force, artillery can be problematic, but there is so
much firepower and so many targets, that they can hold their own. Flyers
and artillery solve the artillery problem.
Steve
-----------------------------------------------------------------------
When you dream there are no rules, people can fly, anything can happen.
Sometimes, there's a moment as you're waking, that you become aware of
the real world around you, but you're still dreaming.
You may think you can fly, but you better not try it...
-------------------------------------------------stephes_at_...--------
Received on Wed Mar 25 1998 - 17:06:02 UTC
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