[Epic] Fwd: Uprising 2

From: Mark A Shieh <SHODAN+_at_...>
Date: Wed, 25 Mar 1998 13:19:45 -0500 (EST)

Was this the game, or is he working on another one as well?

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From: "Eb" <johneb_at_...>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Uprising 2
Date: Tue, 24 Mar 1998 15:10:06 -0800
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All;

Uprising 2: Swarm Wars is currently under development here at Cyclone for a
Christmas release. We have a new team with a new vision for the project.
We're bumping up the action, streamlining the interface, and building on the
strategy element of the game.

We have attracted some of the top strategy and sim game makers in the
business to create the game. In addition to "veterans" from the first game,
we've added heavy hitters - designers who worked on Steel Panthers (1, 2,
3), Panzer General, and Panzer Commander; artists from Flight Unlimited and
Panzer General 2; programmers from Victory at Sea. Strategically, we have
some of the best people behind the game...

So why the mail? I'd like to get feedback from those that played (full
version and/or demo) the game on what would make for a "kick ass" follow-up.
There are a few things we can't do with the engine, such as placing
buildings anywhere you want and taking control of air units. The types of
issues that I am interested in are:
    * Overall feedback
    * Biggest likes/dislikes
    * Mission suggestions
I don't want to give away some of the features we are working on, but I can
tell you that there will be day & night missions, eight player multiplayer
support (that WORKS), and multiple difficulty settings at which you can play
the game.

As some of you may know from other games that I've been involved with (Final
Liberation, Age of Rifles), I listen & want as much feedback as possible.
We're not making this game for ourselves...

Thanks for your input & hope to see some good discussion.

- Eb

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John Eberhardt / Cyclone
"We're going to get punched in the face for this game."
johneb_at_...
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Received on Wed Mar 25 1998 - 18:19:45 UTC

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