RE: [Epic] Vortex missiles ... was: house rules (was Re: General Enquiry)

From: Chris Pinson <chrisp_at_...>
Date: Fri, 27 Mar 1998 09:15:36 +1030

Hiya,

I feel the same way. My complete imperial force (of 20000 points) ha=
s 5 vortex missiles, 3 are deathstrikes and 2 are mounted on Warlords. That=
's it ... period.

But then again I feel the same way about LandRaiders. Th=
e above forces has 25 raiders (2 companies plus 5 for Deathwing) and a few =
extra as command. I feel that 3-4 per 1000 points in a game is a maximum.

=
BTW, I don't think the Ordinatus are that bad, again as long as they are us=
ed sparingly.

Cheers.

> --------> One of anything is great. It's when som=
eone decides a unit is
> great and takes a huge number of them that the po=
ints system starts to
> break down. Vortexes are less expensive than war en=
gines, so if I have
> an idea of how many war engines my opponent will take=
, I can just take a
> roughly equivalent number of V-missiles to neutralize=
 them and I have a
> net point gain. Problem is all the background material=
 indicates
> vortexes are rare, expensive, hard to produce, etc even though=
 the point
> value doesn't really reflect this. They're supposed to be _spe=
cial_, not
> _standard_, and going by that I'd start to get annoyed if I sa=
w more
> than say, 1 per 500 points in the force, and really about 1 per 10=
00
> points is probably what I would consider "right" -YMMV. In SM/TL, I to=
ok
> one battery(3) of deathstrikes, period, and that was usually only in
>=
 5000+ point battles. Theres no rule about this, I just felt it was
> power=
gaming to take 3 batteries of deathstrikes regardless of game size,
> unlik=
e another guy I knew.

        Are deathstrikes a main force unit in E40k? Consid=
ering
that they were support-card only in SM/TL, it seems like they
should =
be only available under the arty support section. Might
make fielding them=
 a little more limiting.





Received on Thu Mar 26 1998 - 22:45:36 UTC

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