The problem with the Fluff/No Fluff argument is that its obvious when GW
"playtests" their games/codexes that the fight with armies based on
their own fluffy ideas. This is more apparent in 40k, but I bet that
they never build a 10 LR detachment or one with tons of Wave Serpents.
Thats why AT and Disrupt are too cost effective (2 fp, come on). If you
don't at least consider the fluff when building an army, your entering a
brave new world and game balance goes out the window.
Received on Fri Mar 27 1998 - 20:03:04 UTC
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