RE: [Epic] New Rule for Discussion
I wonder if this might not work better if the extra D6 roll was only
made if the vehicle WAS hit, sort of acting more like a saving throw
(1-4 vehicle destroyed 5,6 it is merely immobilized)? -Just a
thought...
Steve (the other)
> -----Original Message-----
> From: Harlequin Master [SMTP:harlequin_at_...]
> Sent: Friday, April 03, 1998 7:05 AM
> To: Epic Mailing List
> Subject: [Epic] New Rule for Discussion
>
> In 40k, sometimes you dont kill a vehicle but immobilise it in some
> way.
>
> Here's my thoughts about doing this in Epic :-
>
> When a vehicle is involved in a fire fight or being shot at by the
> enemy,
> sometimes you dont roll the required number to kill it.
> Therefore, a vehicle which is targeted for destruction but isn't
> destroyed
> by the dice roll, roll another D6 to see if the vehicle has been
> immobilised
> by the firepower of the shooting detachment.
>
> D6 Effect
>
> 1-5 No Effect
> 6 Vehicle is immobilised
>
> An immobilised vehicle cannot move but can still take part in
> detachment
> shooting and fire fights.
>
> Place an appropriate counter next to vehicle to show it has been
> immobilised.
>
> In subsequent shooting/fire fights, an immobilised vehicle makes an
> easier
> target to shoot at and therefore has its armour value reduced by 1 to
> show
> this.
>
> Note:An immobilised vehicle only has a single -1 armour reduction.
> Armour
> value can never fall below 1!!
>
> Example: During a firefight, dice are rolled and allocated to a Land
> Raider
> detachment, 3 Land Raiders are destroyed but two survived. A dice is
> rolled
> for each LR that survived the fight and one dice rolls a 6, indicating
> that
> one of the surviving LR's has been immobilised and cannot move anymore
> during the battle.
>
> My gaming group recently tried this little rule and it was worked
> great!!
> Eventually people started to protect immobilised vehicles with other
> vehicles.
>
> Any suggestions/comments/modifications/flames????
>
>
> Harlequin Master
Received on Fri Apr 03 1998 - 16:43:02 UTC
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